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Hellmaster (3.5e Prestige Class)

469 bytes removed, 07:45, 14 August 2009
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{{DnD Prestige Class Infoboxauthor|imgauthor_name=|imgloc=|imgsize=|imgcaption=|rating_power=|raters_power=|rating_wording=|raters_wording=|rating_formatting=|raters_formatting=|rating_flavor=|raters_flavor=|authors=[[User:Lord Dhazriel|Lord Dhazriel]]|datecreateddate_created= 5 March, 2009|adoptersadopter=|dateadopteddate_adopted=
|status= Add new ability, require beta testing. Need to add more fluff.
|editing= Spelling and grammar only, please
|typeimg= Bad Guy, Combat Focused, Strong Spellcasting}}{{3.5e PrC Semantic|descdescription= Hellmasters are those damned souls who dared to deal with the devil.
|len=10
|minlvl=???
}}
 
==Hellmaster==
|}
{| class="{{zebra d20}}"|+ <div>{{#anc:Anchor|Table: The Hellmaster}}</div>
<p>Hit Die: d8</p>
|-
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
| 1st || +1 || +0 || +0 || +2
| class="left" | [[#Damnation Points|Damnation Points]], [[#Fiendish Powers|Fiendish Power]]
| class="left" |
|- class="{{Odd-Even}}"
| 2nd || +2 || +0 || +0 || +3
| class="left" | [[#Fiendish Powers|Fiendish Power]], [[#Damage Reduction|Damage Reduction]]
| class="left" | +1 level of existing spellcasting [[SRD:Class|class]]
|- class="{{Odd-Even}}"
| 3rd || +3 || +1 || +1 || +3
| class="left" | [[#Fiendish Powers|Fiendish Power]], [[#Freedom|Freedom]]
| class="left" | +1 level of existing spellcasting [[SRD:Class|class]]
|- class="{{Odd-Even}}"
| 4th || +4 || +1 || +1 || +4
| class="left" | [[#Fiendish Powers|Fiendish Power]]
| class="left" | +1 level of existing spellcasting [[SRD:Class|class]]
|- class="{{Odd-Even}}"
| 5th || +5 || +1 || +1 || +4
| class="left" | [[#Fiendish Powers|Fiendish Power]], [[#True Fiend|True Fiend]]
| class="left" | +1 level of existing spellcasting [[SRD:Class|class]]
|-class="noalt"
| colspan="42" class="skill" |
'''Class Skills (2 + [[Int]] modifier per level)'''<br/>
All of the following are class features of the Hellmaster.
'''{{#anc:Anchor|Spellcasting}}:''' At every level but the first, the hellmaster gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level in hellmaster. He does not, however, gain any other benefit a character of that class would have gained. If he had more than one spellcasting class before becoming a hellmaster, he must decide which class to add each level to for the purpose of determining spells per day, caster level, and spells known.
'''{{#anc:Anchor|Damnation Points}}:''' Damnation points are required to use fiendish powers. A hellmaster's damnation pool is equal to his hellmaster levels + his [[SRD:Charisma|Charisma]] modifier. A hellmaster may spent a full-round action, provoking no attack of opportunity, to recover all his damnation points.
'''{{#anc:Anchor|Fiendish Powers}}:''' At every level, a hellmaster may pick one fiendish power. The save DC of a fiendish power is [[SRD:Charisma|Charisma]]-based.
:''{{#anc:Anchor|Breath of the Damned}} ''([[Su]])'':'' By selecting Breath of the Damned, a hellmaster gains a cone-shaped breath weapon. The breath weapon can be used once every 1d4 round. The effect of the Breath of Damned is based on the hellmaster's hit dice. A successful Fortitude save halves the damage. Using this ability costs two damnation points.
:{| class="d20" {{#vardefine: odd | 0}}
! Hellmaster's<br>HD || Damage || Cone Size
|- class="{{Odd-Even}}"
| 11-14 || 10d8 || 30 ft.
|- class="{{Odd-Even}}"
| 15-18 || 14d8|| 60 ft.
|- class="{{Odd-Even}}"
| 19+ || 18d8 +1d8 per level after 19 || 60 ft.
|}
:''{{#anc:Anchor|Call Upon Hellfire}} ''([[Su]])'':'' As a standard action, the hellmaster may call upon hellfire to burn his foes. When invoking this power, the hellmaster may select a 20 ft. 20 ft. area within 100 ft. of his position. Every creatures in the area takes 4d6 damages + 2d6 damage per hellmaster level, but the affected are allowed a Reflex save to halve the damage. A hellmaster may also use this ability as a ranged touch attack, dealing damage only to the creature touched, but offering no save. Resistance and even immunity to fire grant no protection against hellfire. Using this ability costs one damnation point.
:''[[SRD:Change Shape|Change Shape]] ''([[SRD:Su|Su]])'':'' A hellmaster can assume the form of any Small or Medium [[SRD:Humanoid Type|humanoid]]. This ability requires one damnation point to initiate.
:''{{#anc:Anchor|Feed on Soul}} ''([[Su]])'':'' As a standard action, you may consume the soul of recently slain being (dead for at most one round) or a trapped soul. By doing so you recover 5 hit points per point of CR the creature had. Victims of this ability cannot be raised or resurrected until the hellmaster is slain.
: ''{{#anc:Anchor|Enslave Souls}} ''([[Su]])'':'' To be able to select this fiendish power, the hellmaster must have selected the Feed on Soul power. After successfully feeding on one creature's soul, a hellmaster may, as a standard action that provokes an attack of opportunity, summon the soul in the form of a [[SRD:Ghost|ghost]]. The hellmaster cannot summon more CR worth of Ghosts than his hit dice-2. Thus a wizard 10/hellmaster 4 could summon a CR 12 Ghost, two CR 6 Ghost but not a CR 6 Ghost and a CR 9 Ghost. If the ghosts are slain, they are freed and depart to afterlife. A hellmaster may recall the ghost as a standard action (the hellmaster cannot us his Feed on Soul ability on ghost he summoned). Using ths ability costs one damnation point per ghost summoned.
::The ghosts are created from the souls of the creature absorbed by Feed on Soul. Thus a Hellmaster needs to have absorbed a valid creature to use this ability. For example, a Hellmaster who feeds on the soul of a 4th level human ninja creates a CR 6 creature (class levels (4) + ghost template (2)). The hellmaster may store any number of ghosts for later usage.
:''{{#anc:Anchor|Fiendish Strength}} ''([[Su]])'':'' As a swift action a hellmaster may call upon the power of hell to empower his body beyond mortal limits. He gains a +6 profane bonus to [[SRD:Strength|Strength]] for a total number of round equalling his hellmaster level + his [[SRD:Constitution|Constitution]] modifier. Using this ability costs two damnation points.
:''{{#anc:Anchor|Hellcall}} ''([[Su]])'':'' Hellcall allows a hellmaster to return to hell (as [[SRD:Plane Shift|''plane shift'']], but only the hellmaster can be affected and use of this ability may only lead to an evilly-aligned plane or the material plane). Using this ability spends three damnation points and requires a full-round action (that provokes an attack of opportunity).
:''{{#anc:Anchor|Summon Hellhound}} ''([[Su]])'':'' By taking this power, the hellmaster gains the service of a hellhound. The hellhound is [[SRD:Barghest|barghest]] or a [[SRD:Greater Barghest|greater barghest]] (if the hellmaster has 12 or more HD). The barghest cannot have more HD than the hellmaster (and may increase HD through feeding). The hellhound serves for one minute/hellmaster level per day, but may summoned one additional time by spending two damnation points, although the duration is shorted to two rounds/hellmaster level). The duration need not be continuous; summoning and dismissing the hellhound is a standard action that provokes an attack of opportunity. If the hellhound is killed it cannot be summoned again for the day.
'''{{#anc:Anchor|Damages Reduction}} ([[Ex]]):''' At second level a hellmaster gains [[SRD:Damage Reduction|damages reduction]]/good equal to twice his hellmaster level.
'''{{#anc:Anchor|Freedom}} ([[Ex]]):''' At third level a hellmaster is freed from any contract or oath he previously made with a fiend regarding his soul. He is no longer bound to honor any duties or responsibilities imposed on him by a prior contract, and no longer takes any ill effect (such as losing his soul) from said previous pact. Additionally, this ability provides immunity to [[:Category: Death Effect|death effects]].
'''{{#anc:Anchor|True Fiend}} ([[Ex]]):''' At fifth level the hellmaster becomes a true fiend. He becomes an outsider and gains the Devil and Native subtypes (or a more fitting subtype at the DM's discretion). This confers:
* Immunity to [[SRD:Fire Effect|fire]] and [[SRD:Poisons|poison]].
* [[SRD:Resistance to Energy|Resistance]] to [[SRD:Acid Effect|acid]] 10 and [[SRD:Cold Effect|cold]] 10.
|+ [[SRD:Knowledge|Knowledge]] (The Plane)
! DC || class="left" | Result
|- class="{{Odd-Even}}"
| 11 || class="left" | Hellmasters are powerful beings drawing power from a past pact.
|- class="{{Odd-Even}}"
| 16 || class="left" | Hellmasters gain powerful dark powers; they feed such powers by their own damnation.
|- class="{{Odd-Even}}"
| 21 || class="left" | Some powerful hellmasters are able to free themselves from the drawbacks of their past pacts.
|- class="{{Odd-Even}}"
| 26 || class="left" | At this degree of difficulty, information on a particular hellmaster can be discerned.
|}
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{{DnD 3.5e Prestige Classes Breadcrumb}}[[Category:DnD3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Prestige Class]]
[[Category:Bad Guy]]
[[Category:Combat-Focused]]
[[Category:Strong Spellcasting]]
[[Category:User:Lord Dhazriel]]

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