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Balanced Wealth (3.5e Variant Rule)

246 bytes added, 18:50, 20 January 2014
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*Shocking - Deals an additional +1d6 electricity damage per +1 enhancement bonus the player adds to their weapons.
*Screaming - Deals an additional +1d4 sonic damage per +1 enhancement bonus the player adds to their weapons.
*Holy - Deals an additional +1d6 damage against evil creatures per +1 enhancement bonus the player adds to their weapons.
*Unholy - Deals an additional +1d6 damage against good creatures per +1 enhancement bonus the player adds to their weapons.
*Anarchic - Deals an additional +1d6 damage against lawful creatures per +1 enhancement bonus the player adds to their weapons.
*Axiomatic - Deals an additional +1d6 damage against chaotic creatures per +1 enhancement bonus the player adds to their weapon .
*Bane - Deals an additional +3d6 2d6 damage against creatures of a specific type per +2 1 enhancement bonus that the player adds to their weapons.
*Collision - Deals an additional 2.5 damage per +1 enhancement bonus that the player adds to their weapons (rounded down).
*Merciful - The damage from this weapon may be made nonlethal should the character choose to do so with no penalty to attack rolls. When dealing nonlethal damage, increase the damage dealt with this weapon by +1d6 per +1 enhancement bonus the player adds to their weapon.

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