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Lobster (3.5e Race)

5,049 bytes added, 00:38, 13 March 2014
adopted
{{authorAuthor|author_name= Salazar666|date_created= 12 September 2008|adopter=Ganteka Future|date_adopted=12 March 2014|co-authors=Eiji-kun|contributors=|status= Finished, constructive edits welcomeWhy not lobster?
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==Lobster==
{{#set:Summary=''Lobster is intelligent, yes, understanding for also.''}}
''Lobster are lobster and speech smart. Lobster understanding you, also for wondering why Common you speech so poorly. Lobster not pity, be friend pal mate with lobster. Together scuttle, eat off ground, slap antennae, display claw! Big claw mighty friend!''
=Lobsters==Lobsterality===
[[Summary::Intelligent and understanding lobsters''Lobster are very personality.]]Lobsterality.''
==Personality==Lobsters are a varied lot, but the great majority of them are friendly and laid back with a hint of curiosity. Generally this means that they'd like to touch others with their antennae and ask questions. As they're slow scavengers, they don't see their forward behavior as aggressive and may get into an uncomfortable range of other creatures.
Lobsters are understanding creatures.===Physical Description===
==Physical Description==''Lobster appear like prawn, bigger, or crab, but tail, or shrimp, but not always swim, or crawfish, but ocean, or scorpion, but tail flat no sting.''
Lobsters are medium sized look like lobsters. They're segmented chitinous-shelled creatures with that scuttle about on eight legs, though the front two large legs are often used to hold objects within their small claws . They have a pair of larger claws as their front limbs often used as weapons. Their eyes are small and two smaller pincer-like things that seem to be crude hands, small black eyes and long extend from a pair of eye-stalks at the front of their head along with several pairs of antennae. They have 6 legs going down A long, flat tail extends out the length back of there their bodywhich ends in a flat, segmented paddle-like appendage that allows them to retreat from threats and a large tailaids in swimming.
==Relations==Lobsters are just over six feet long and weigh around 180 pounds, with the males being longer and weightier than the females. A male's claws are often larger than their female counterparts, though aren't necessarily more threatening. Males pride themselves on their large claws.
Lobsters keep to themselves come in a variety of shell colors and textures depending on their society for home region and subrace. Most lobsters are a majority dark rusty brown color, though some have highlights of the time for most folk find them off-putting due to their close resemblance to the extraplanar creatures known as Chuulblue, red, orange and other colors. Like in all societiesSandcrawler lobsters are a lighter shade of dull, there rusty brown. Trench lobsters are outcasts white or ivory and explorersoccasionally possess a shaggy, fur-like covering on their shells.
==Alignment==Many lobsters carry their possessions in pouches under their tails, held by the tiny limbs that line them. Females also keep their eggs there while they wait for them to hatch.
Lobsters may be of any alignment.===Relations===
==Lands==''Lobster can friend. Unsure why walking ape want to eat lobster. Lobster think everything ocean taste better not land food.''
Lobsters normally live in have a difficult time getting along with humanoids, as the sea's but they two creatures are so vastly different… and many humanoids would rather just eat a lobster than try and bother making friends. Those that can get past the looks and occasional communication problem can so if they choose live on landeasily make friends with lobsters.
==Religion=Alignment===
Lobsters worship no god's in particular, but do favor those that relate to water and sea life'Lobster be what lobster choose want.''
==Language==Lobsters have varied personalities and may be of any alignment, though living in the wild with few cares has given them to be mostly neutral.
Lobsters speak Aquan and Common.===Waters===
==Names==''Lobster live in water usually. Some lobster like cold deep, other make sweet fresh home. Some lobster live in air on land or in tree, maybe on rock. Quiet home with food relax. Sit chew fish, maybe snail have also. Crack shell on hard nut taste welcome for also, sweet fruits.''
The names of Many lobsters find oceanic homes suitable. They prefer areas away from other cultures as to not interfere with their routines. Lobsters typically congregate in lagoons or on deepwater outcroppings where currents bring food. Trench lobsters prefer deepwater vents where food is plentiful, though occasionally even they can be anythingfound near the surface in underwater cave systems. Sandscrawler lobsters prefer beaches and tropical or sub-tropical forests and jungles where they can scavenge for nuts, fruit and creatures trapped in tidal pools. A few lobsters take to living in inland lakes and rivers as their home, though almost never in temperate or colder regions, unless they adopt names from other culturesmigrate. Areas of muddy or cloudy water (such as some rivers and brackish areas) force lobsters to rely on their antennae to navigate.
==Racial Traits=Religion===
* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+4 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-6 Charisma}}: Due to their time underwater, Lobsters have become a hearty race, But aren't predators and bottom feed mostly, making them weak. Using their better sense to scavenge for food rather than fight has made them very wise. They are very terrible at communicating with other creatures because of there appearance, so they are 'Lobster not very charismatic.* {{Property Link|Type|SRD:Magical Beast Type|Magical Beast}} ({{Property Link|Subtype|SRD:Aquatic Subtype|Aquatic}}): Lobsters are born of the water.* {{Property Link|Size|SRD:Medium|Medium}}: Lobsters, because of their 6 legs, gain a +4 bonus on ability checks made to resist being bull rushed, overrun, or tripped. Lobster lifting and carrying limits are three times those need of Medium bipedal charactersdistant big help love. * Lobster [[base land speed]] is 20 feet: swim speed 30 feetcapable, Climb 20 feetdeal with own problems life.* [[SRD:Tremorsense|Tremorsense]] 60 feet: Lobsters are able to sense the location of creatures while underwater only.* Lobster Claws: Lobsters have 2 small crude, claw like hands that can be used to preform all the tasks of a typical handMaybe okay, except at a negative -4 for skills or ability checks that use their handslittle help love. For weapon attack rolls, this is a -2 penalty. Lobsters also have a pair of larger claws used for attacking. These lobster claws are considered weapons, dealing their unarmed damage as lethal damage as 1d8 for a medium lobster.* [[SRD:Darkvision|Darkvison]] 60 feet.* Proficiency with no armor or weapons (except for their lobster claws).* +2 Natural Armor: lobsters whole bodies are covered in shell* Amphibious {{Ex}}: A lobster can live indefinitely underwater or live on land with no ill effects. * Lobsters gain the [[SRD:Great Fortitude|Great Fortitude]] feat because of their heartiness. * [[SRD:Automatic Languages|Automatic Languages]]: Aquan and Common.* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Druid|Druid}}* [[Level Adjustment]]: +[[Level Adjustment::1]] * [[ECL|Effective Character Level]]: [[Effective Character Level::2]]''
==Vital Statistics==Most lobsters don't find a need to follow a religion, being rather self sufficient. However, in times of need or bad luck, lobsters have been known to call upon the aid of deities, particularly those with water and sea portfolios, though occasionally those deities with insectile, magical beast or vermin portfolios with whom they can relate easier.
{|cellspacing="0" cellpadding="0" class="d20"|+ Table: Lobster Random Starting Ages|-styleLanguage=="white-space: nowrap;"!Adulthood!Simple!Moderate!Complex|-style="white-space: nowrap;"|8 years| +1d6| +2d6| +3d6|}
{|cellspacing="0" cellpadding="0" class="d20"|+ Table: lobster Aging Effects|-style="white-space: nowrap;"!Middle Age<sup>1</sup>!Old<sup>2</sup>!Venerable<sup>3</sup>!Maximum Age|-style="white-space: nowrap;"|50 years|100 years|150 years| +2d10 years|-style="white-space: nowrap;"|class="foot" colspan="5"|# At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, ''Lobster talk Aquan and ChaCommon well.# At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and ChaSit have talk.# At venerable age, −3 to Str, Dex, and Con; +1 to IntHaving nice water, Wis, and Cha.|}yes very?''
Lobsters speak Aquan as a first language. Lobsters also speak Common, but their ability to communicate properly with it often causes a bit of a cultural divide among them and humanoid races. ===Names=== ''Lobster not bother name come up make. Lobster find take name for use. Work well lobster, like.'' Lobsters borrow names from other languages and cultures. They often don't know what these names mean and generally don't care. This can lead to lobsters have names that aren't intended to function as names, such as verbs and adjectives. ===Racial Traits===  {{3.5e Racial Traits|name=Lobster|attribbonus1=-2|attrib1=Dexterity|attribbonus2=+2|attrib2=Constitution|attribfluff=''Lobster has sturdy chitin but slow.''|type=Magical Beast|subtype=Aquatic|cellspacingtypefluff="0" cellpadding''Lobster like animal, which magic, have gill for to breath water.'' Lobsters pay the non-humanoid cost for armor.|size="0" classMedium|basespeed="d20"20|othermove=[[SRD:Movement, Position, and Distance#Swim|Swim]] 20 feet. A lobster gains a + Table8 racial bonus on [[SRD: Swim Skill|Swim]] checks and can always take 10 on such checks.|vision=darkvision|darkdist=60 |specialtext1=A lobster Random Height can breathe both air and Weightwater with its specialized gill plates.|special1=Amphibious|specialtype1=Ex |-stylespecialtext2="white-space''Lobster clack clack.'' A lobster wields weapons as if he were a size smaller in a secondary set of gripping claws. A lobster's main claws function as masterwork light weapons in which he has proficiency with and may be enchanted. These claws deal 1d6 piercing, slashing, and bludgeoning damage with triple damage on a critical hit. A lobster gains the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] feat as a [[SRD: nowrap;"Reading Creature Entries#Feats|bonus feat]].|special2=Clawgrip|specialtype2=Ex !style|specialtext3="text-align''Many legs hold ground, hold prey also good.'' A lobster has stability and gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Additionally, a lobster gains the [[SRD:Improved Grapple|Improved Grapple]] feat as a [[SRD: left;"Reading Creature Entries#Feats|bonus feat]].|special3=Decapod|Genderspecialtype3=Ex |specialtext4=''Flick tail, scoot back flee. Woop woop woop!Base Height'' A lobster, when in water, may move up to quadruple its movement as part of a [[SRD:Full-Round Actions#Withdraw|withdraw action]] (or double its movement as part of a restricted withdraw).!Height Modifier|special4=Flicktail!Base Weight|specialtype4=Ex!Weight Modifier|-stylespecialtext5="white-space''Antennae touch, know around.'' A lobster has [[SRD: nowrap;"Tremorsense|tremorsense]] that extends into squares adjacent to it.|stylespecial5="text-align: left;"Feelertouch|Malespecialtype5=Ex |5specialtext6=''Antennae touch, know around.'' A lobster'3"s shell can be enchanted as though it were armor. For every point of magical enhancement (and every special armor ability that has a cost measured in enhancement value), the lobster gains a point of mundane armor bonus, up to +10.|special6=Magicshell| +2d8+1specialtype6=Su |150 lbautolanguage=Aquan and Common.|× bonuslanguage=Any (1d4other than secret languages such as [[SRD:Druid|Druidic]]) lb.See the [[SRD:Speak Language Skill|Speak Language]] skill.|favoredclass=|-stylela=0|ecl=1}} ===Subraces==="white '''Sandcrawler:''' The sandcrawler lobster subrace has adapted for a more terrestrial lifestyle. Make the following changes to the standard lobster traits above to create a sandcrawler lobster:* Speed: A sandcrawler lobster loses its [[SRD:Movement, Position, and Distance#Swim|Swim speed]] and gains a [[SRD:Movement, Position, and Distance#Climb|Climb speed]] (20 feet) instead. The +8 racial bonus to [[SRD:Swim Skill|Swim]] changes to a +8 racial bonus to [[SRD:Climb Skill|Climb]].* Flicktail: A sandcrawler loses this ability.* Examine Ground: A sandcrawler gains the [[SRD:Track|Track]] feat as a [[SRD:Reading Creature Entries#Feats|bonus feat]]. [[SRD:Survival Skill|Survival]] is a class skill for all his classes. '''Trench:''' The trench lobster subrace has adapted for a deep-spacesea lifestyle. Make the following changes to the standard lobster traits above to create a trench lobster:* Darkvision: nowrap;A trench lobster's darkvision extends to 120 feet. * Feelertouch: A trench lobster's [[SRD:Tremorsense|tremorsense]] extends out to 30 feet.* Light Sensitivity: A trench lobster is [[SRD:Dazzled|dazzled]] in illumination brighter than dim illumination, such as by sunlight or a ''[[SRD:Daylight|daylight]]'' spell.* Undercommon: A trench lobster speaks Undercommon instead of Common. ===Vital Statistics=== {{3.5e Racial Starting Age|name=Lobster|start=8|simple=1d6|moderate=2d6|complex=3d6}}  {{3.5e Racial Aging Effects|name=Lobster|middle=50|old=100|venerable=150|maximum=2d10}}  {{3.5e Racial Height and Weight|name=Lobster|mHeightBase=5' 3" |stylemHeightMod="text-align: left;"2d8+1|mWeightBase=150|FemalemWeightMod=1d4|fHeightBase=5'0"| +fHeightMod=2d8|fWeightBase=130 lb.|× (fWeightMod=1d4) lb.|}}
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[[Category:Race]]
 
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