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{{authorAuthor|author_name= Salazar666|date_created= 12 September 2008|adopter=Ganteka Future|date_adopted=12 March 2014|co-authors=Eiji-kun|contributors=|status= Finished, constructive edits welcomeWhy not lobster?
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==Lobster==
{{#set:Summary=''Lobster is intelligent, yes, understanding for also.''}}
''Lobster are lobster and speech smart. Lobster understanding you, also for wondering why Common you speech so poorly. Lobster not pity, be friend pal mate with lobster. Together scuttle, eat off ground, slap antennae, display claw! Big claw mighty friend!''
=Lobsters==Lobsterality===
Lobsters are medium sized look like lobsters. They're segmented chitinous-shelled creatures with that scuttle about on eight legs, though the front two large legs are often used to hold objects within their small claws . They have a pair of larger claws as their front limbs often used as weapons. Their eyes are small and two smaller pincer-like things that seem to be crude hands, small black eyes and long extend from a pair of eye-stalks at the front of their head along with several pairs of antennae. They have 6 legs going down A long, flat tail extends out the length back of there their bodywhich ends in a flat, segmented paddle-like appendage that allows them to retreat from threats and a large tailaids in swimming.
Lobsters keep to themselves come in a variety of shell colors and textures depending on their society for home region and subrace. Most lobsters are a majority dark rusty brown color, though some have highlights of the time for most folk find them off-putting due to their close resemblance to the extraplanar creatures known as Chuulblue, red, orange and other colors. Like in all societiesSandcrawler lobsters are a lighter shade of dull, there rusty brown. Trench lobsters are outcasts white or ivory and explorersoccasionally possess a shaggy, fur-like covering on their shells.
Lobsters normally live in have a difficult time getting along with humanoids, as the sea's but they two creatures are so vastly different… and many humanoids would rather just eat a lobster than try and bother making friends. Those that can get past the looks and occasional communication problem can so if they choose live on landeasily make friends with lobsters.
==Religion=Alignment===
==Racial Traits=Religion===
Lobsters speak Aquan as a first language. Lobsters also speak Common, but their ability to communicate properly with it often causes a bit of a cultural divide among them and humanoid races. ===Names=== ''Lobster not bother name come up make. Lobster find take name for use. Work well lobster, like.'' Lobsters borrow names from other languages and cultures. They often don't know what these names mean and generally don't care. This can lead to lobsters have names that aren't intended to function as names, such as verbs and adjectives. ===Racial Traits=== {{3.5e Racial Traits|name=Lobster|attribbonus1=-2|attrib1=Dexterity|attribbonus2=+2|attrib2=Constitution|attribfluff=''Lobster has sturdy chitin but slow.''|type=Magical Beast|subtype=Aquatic|cellspacingtypefluff="0" cellpadding''Lobster like animal, which magic, have gill for to breath water.'' Lobsters pay the non-humanoid cost for armor.|size="0" classMedium|basespeed="d20"20|othermove=[[SRD:Movement, Position, and Distance#Swim|Swim]] 20 feet. A lobster gains a + Table8 racial bonus on [[SRD: Swim Skill|Swim]] checks and can always take 10 on such checks.|vision=darkvision|darkdist=60 |specialtext1=A lobster Random Height can breathe both air and Weightwater with its specialized gill plates.|special1=Amphibious|specialtype1=Ex |-stylespecialtext2="white-space''Lobster clack clack.'' A lobster wields weapons as if he were a size smaller in a secondary set of gripping claws. A lobster's main claws function as masterwork light weapons in which he has proficiency with and may be enchanted. These claws deal 1d6 piercing, slashing, and bludgeoning damage with triple damage on a critical hit. A lobster gains the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] feat as a [[SRD: nowrap;"Reading Creature Entries#Feats|bonus feat]].|special2=Clawgrip|specialtype2=Ex !style|specialtext3="text-align''Many legs hold ground, hold prey also good.'' A lobster has stability and gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Additionally, a lobster gains the [[SRD:Improved Grapple|Improved Grapple]] feat as a [[SRD: left;"Reading Creature Entries#Feats|bonus feat]].|special3=Decapod|Genderspecialtype3=Ex |specialtext4=''Flick tail, scoot back flee. Woop woop woop!Base Height'' A lobster, when in water, may move up to quadruple its movement as part of a [[SRD:Full-Round Actions#Withdraw|withdraw action]] (or double its movement as part of a restricted withdraw).!Height Modifier|special4=Flicktail!Base Weight|specialtype4=Ex!Weight Modifier|-stylespecialtext5="white-space''Antennae touch, know around.'' A lobster has [[SRD: nowrap;"Tremorsense|tremorsense]] that extends into squares adjacent to it.|stylespecial5="text-align: left;"Feelertouch|Malespecialtype5=Ex |5specialtext6=''Antennae touch, know around.'' A lobster'3"s shell can be enchanted as though it were armor. For every point of magical enhancement (and every special armor ability that has a cost measured in enhancement value), the lobster gains a point of mundane armor bonus, up to +10.|special6=Magicshell| +2d8+1specialtype6=Su |150 lbautolanguage=Aquan and Common.|× bonuslanguage=Any (1d4other than secret languages such as [[SRD:Druid|Druidic]]) lb.See the [[SRD:Speak Language Skill|Speak Language]] skill.|favoredclass=|-stylela=0|ecl=1}} ===Subraces==="white '''Sandcrawler:''' The sandcrawler lobster subrace has adapted for a more terrestrial lifestyle. Make the following changes to the standard lobster traits above to create a sandcrawler lobster:* Speed: A sandcrawler lobster loses its [[SRD:Movement, Position, and Distance#Swim|Swim speed]] and gains a [[SRD:Movement, Position, and Distance#Climb|Climb speed]] (20 feet) instead. The +8 racial bonus to [[SRD:Swim Skill|Swim]] changes to a +8 racial bonus to [[SRD:Climb Skill|Climb]].* Flicktail: A sandcrawler loses this ability.* Examine Ground: A sandcrawler gains the [[SRD:Track|Track]] feat as a [[SRD:Reading Creature Entries#Feats|bonus feat]]. [[SRD:Survival Skill|Survival]] is a class skill for all his classes. '''Trench:''' The trench lobster subrace has adapted for a deep-spacesea lifestyle. Make the following changes to the standard lobster traits above to create a trench lobster:* Darkvision: nowrap;A trench lobster's darkvision extends to 120 feet. * Feelertouch: A trench lobster's [[SRD:Tremorsense|tremorsense]] extends out to 30 feet.* Light Sensitivity: A trench lobster is [[SRD:Dazzled|dazzled]] in illumination brighter than dim illumination, such as by sunlight or a ''[[SRD:Daylight|daylight]]'' spell.* Undercommon: A trench lobster speaks Undercommon instead of Common. ===Vital Statistics=== {{3.5e Racial Starting Age|name=Lobster|start=8|simple=1d6|moderate=2d6|complex=3d6}} {{3.5e Racial Aging Effects|name=Lobster|middle=50|old=100|venerable=150|maximum=2d10}} {{3.5e Racial Height and Weight|name=Lobster|mHeightBase=5' 3" |stylemHeightMod="text-align: left;"2d8+1|mWeightBase=150|FemalemWeightMod=1d4|fHeightBase=5'0"| +fHeightMod=2d8|fWeightBase=130 lb.|× (fWeightMod=1d4) lb.|}}
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