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* '''{| class="zebra d20"! Name || Effect on Players || Effect on Owner || Effect on Town|-| Town Square''' || 250 || 250 || - This is more than likely something that would already exist in any town. So unless you are having your players start with nothing, this should already be there. This is the town center, the place that the most busy buildings will be attached. This is were you are going to encounter most travelers and outsiders.|-* '''| Dock''' || 250 || 250 || 20|- This will allow for boats to dock in the town. On the continent of Athlon this is a must for any town. This will have a effect on if your town will have ship travelers or not. | Library || 250 || 400 || 15* '''Library''' |- A building to house books. Depending on what the players decide to stock it with, this building will add bonuses to Knowledge checks of the book type inside. * '''| Guard House''' || 150 || 200 || 5|- This is more of a station for Guards to keep watch. Put these near busy points in town and the players will be sure to always have a Guard near by.| Tavern || 150 || 200 || 10 * '''Tavern''' |- This is more than likely something that would already exist in any town. So unless you are having your players start with nothing, this should already be there. This acts like any other tavern, and is mostly a story telling device for the DM. It also lets the players earn some extra gold.| Barracks || 250 || 300 || 5 * '''Barracks''' |- This allows the players to train guards. A Barracks is large enough for | Home || 150 || 150 || 10 guards to train in. * '''Home''' |- This allows for people to live in the town. A basic home can hold 6 people. | Church || 250 || 300 || 5 * '''Church''' |- Any cleric will want to have their own Church. This allows Clerics to do things regular dungeon crawling does not. Great place for them to go for their resting.| Barn || 200 || 200 || 15 * '''Barn''' |- This lets players keep their horses safe in the winter or when they just are not using them. '''Building Expansions:''' * '''Guild Hall''' - This allows for the players to attract more specific types of travelers. Having a Fighter's Guild will surely attract more Fighter's to the town.|}
→Building Effects
Most of these buildings do not have much of a effect player wise, these mostly effect what kind of story the DM can tell to the players. For example, a town with no tavern will be less busy than a town with a tavern. A town with no guards is going to attract alot of thieves. These basic buildings are more of a DM tool than a player tool, however, without them the players will not have access to the upgrades that go with them.
* '''Private Shop'''