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Cala'diel (3.5e Campaign Setting)/PC Town

112 bytes removed, 02:54, 31 March 2014
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Building Expansions
* '''Alchemist Shop''' - All sorts of vials, flasks, beakers, burners, crucibles, scales, measuring devices, and other alchemical equipment fill this space. The room also includes a pair of basins and a ready supply of water in a barrel or two lining the wall. Along one wall stands a fireplace that not only heats the room but also provides the fire necessary for so many kinds of alchemical recipes. The floor is rough wood or stone, often stained with chemicals. Shelves stocked with chemicals and alchemical reagents line the walls. This building may be owned by a single PC or a group of PC's.
* '''Armory''' - Racks of armor and weapons fill this simple room, which has enough space to hold equipment for 10 soldiers. If you need a greater capacity, you can purchase this component multiple times. The equipment comes stocked and was included in the total gold cost. The equipment my be upgraded by the PC's either by buying it in another town or providing it to the armory themselves. This building may be owned by a single PC or a group of PC's.
* '''Large/Fancy Town square''' - This square features some grass, but and the paths are paved with cobblestones or bricks. Wrought-iron benches are placed strategically throughout the placesquare, and a simple fountain sits in the center of the area, surrounded by paving stones as well. A bust or two stand on pedestals in strategic locations. Purchase this component multiple times if you want a more squares. This building may not be owned by PC's.
* '''Dry Dock''' - An extended dock fitted with a series of pulleys, lifts, and rigging, this extended dock not only allows for hasty unloading of cargo, but also for the lifting of vessels into the air to effect effectively complete repairs, overhauls, or even construct new hulls. Without a dry dock PC's can not build ships. The extended dry dock can accommodate up two of the largest of vessels, such as galleys and warships, or four smaller craft. Purchase this component multiple times to allow additional ships to moor at the docks. This building can not be owned by PC's.
* '''Large/Fancy Private Library''' - Fine polished shelves extend from this chamber’s tile or wooden floor to the ceiling above. Several ladders allow access to upper shelves. Several small tables scattered throughout the place allow researchers space to work. This library can hold up to three two different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, and the planes. If you need a greater capacity, purchase this component multiple times. This building may be owned by a single PC or a group of PC's.
* '''Magic Laboratory''' - This simple wood- or stone-floored laboratory contains a small mystical library, a writing desk, and a lab table for various magical experiments. The crude furnishings are made of rough wood. A basin sits in one corner, next to an open barrel of water. A fireplace squats against another wall, ready to provide heat as well as any fire that may be necessary. This building may be owned by a single PC or group of PC's.
* '''Large/Fancy Magic Laboratory''' - Similar but superior to the basic magic laboratory, this room has every tool the aspiring meddler in magic might need at his ready disposal. The walls of this place are covered with blackboards upon which all sorts of arcane or obscure notes can be scrawled. The rough tile floor allows easy cleaning while also preventing slips and falls. Four basins are in the place, each of which has a barrel of water suspended over it, complete with a tap to permit easy access. An emergency barrel mounted on a hinged platform can be tilted to pour water over a person in case of an emergency. This building may be owned by a single PC or a group of PC's.
* '''Prison Cell''' - This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. You can get by with a single guard per two adjoining prison cell components. The standard prison cell comes with six sets of manacles capable of binding a Medium-size creature. For an additional 210 gp, you can replace these with masterwork manacles. To slip free of manacles, a character must make an Escape Artist check (DC 30 or DC 35 for masterwork manacles). To break free requires a Strength check (DC 26 or DC 28 for masterwork manacles). Manacles have a hardness of 10 and 10 hit points. A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. Manacles for Large creatures cost ten times the normal amount, and 100 times the normal amount for Huge creatures. Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though This building may not be owned by buying enough components you could get a large enough space. They require specially made manacles, which cost as much as 1,000 times the normal costPC's.
* '''Stable''' - This rough, wooden structure features stalls for up to six Large mounts, a wooden water trough, and hay covering the unfinished floor. Tack and saddles hang over the dividing walls between stalls. Because of the smell, you’ll want to usually place the stable far from the Town Square. This building may be owned by a single PC or a group of PC's.
* '''Smithy''' - This basic smithy features a forge, an anvil, and a full set of crude metalworking tools. It has a barrel of water in which hot metal can be cooled. The stone walls and dirt or stone floors guard against accidental fires. This building may be owned by a single PC or a group of PC's.
* '''Large/Fancy Smithy''' - Similar to the basic smithy, this area features a polished stone floor and marble-encased forge of the highest quality. This building may be owned by a single PC or a group of PC's.
* '''Inn''' - The Inn adds a second floor to the Tavern. It comes with 6 large rooms. These rooms include a walk-in closet and privy. The furnishings are rough, but they include a straw bed on a low frame, two chests of drawers and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. A couple of rough benches form a sitting area next to a small table. This building my not be owned by PC's, however they may stay here free of charge.
* '''Large/Fancy Inn''' - This expansion adds a third and fourth floor to the Inn, it also completely overhauls the Tavern. This new breathtaking library of libations features the finest drinks of all sorts, and it even offers gourmet meals by way of the newly added fancy kitchen. It has a marble-topped bar, upholstered chairs, and tables covered with the finest linens and the best place settings. Gorgeous decorations festoon the walls, including art from the best-known painters in the land. The tavern can seat up to 20 people. If you need a greater capacity, you can purchase the large dinning hall. It adds a third floor that is a copy of the second floor, increasing the room size to 12 large rooms. The fourth floor now include 3 master suites. No expenses were spared in creating this floor. The walk-in closet features rows of shelves for boots and shoes, plus handmade hangers for the finest in clothing. The walk-in garderobe wardrobe allows two individuals to see to their privy needs in privacy and comfort. In the main room of the suite, there are two marble-topped bureaus to be filled with clothes. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A pair of stuffed chairs sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This building may not be owned by PC's.
* '''Large/Fancy Church''' - This larger church features a polished stone altar, handsomely finished pews, and stained glass in the windows. There’s also a small dressing room for the cleric to prepare for services in, and in here there’s a wardrobe for keeping religious garb and supplies in. Up to 60 people can fit in here for a service.
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