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Talk:A Feast Unknown (3.5e Feat)

200 bytes added, 21:57, 31 July 2014
Ratings
|rating=dislike
|reason= Not even mentionning the healing aspect or the scent buff which are further free bonus, the core of this feat is broken. You can take this feat at level 1 and create and control (in addition to any control pool) up to maybe 5 ghouls with a good enough charisma bonus. At level one. This means your feat is more powerful than the entire party. And this is not even speaking of the fact that ghouls can have spawns of their own. And by level 3 you can upgrade to ghasts, with the same problem. Lets compare it to the spell create undead (spell level 6th) ([http://www.d20srd.org/srd/spells/createUndead.htm]), shall we? To create a ghoul, you need to be level 11 at least. 11. Compared to 1. To create a ghast, you need to be level 12. Furthermore, the creation process take one hour (for one undead) (as opposed to instantaneous or sstandard action? This is not written), costs money (as opposed to being free), and '''does not give you control nor any additional undead pool''' (as opposed to cha mod number of undead). This feat possess potential, but the creation process need to be explained in more details, the undead pool may need some rework and most importantly the prerequs should be higher, either for taking this feat or creating undeads. At low levels this is simply broken.
'''(Scrap the part about the spawn undead abilities or the creation process as I clearly can't read (too lazy to browse the original source and thought it was homebrew) but it still is too powerful'''
}}
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