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Mask of Becoming (3.5e Equipment)

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Outwardly, these simple, crudely fashioned wooden masks don't look like anything special, but when a person dons a ''mask of becoming'', they become someone else. A mask of becoming is imprinted with the genetic information of a specific humanoid creature, and once donned, the mask fastens around the head as if becoming one and melds together with itthe wearer's physical form. After a transformation that lasts 1d4 minutes, the wearer adopts the height, weight and physical likeness of the imprint. This is neither an [[SRD:Illusion School|illusion]] nor a [[SRD:Disguise Skill|disguise]], but instead a true physical transformation more akin to a ''[[SRD:Polymorph|polymorph]]'' effect.
The wearer of the mask becomes physically indistinguishable from the imprint, though the mask does not account for cosmetic choices such as clothing, haircut, piercings or makeup, nor does it copy injuries or lost limbs the imprint may have sustained. The mask does, however, give a slight insight into the imprint's personality, and confers a +8 circumstance bonus to all [[SRD:Charisma|Charisma]] based checks, though only for the purpose of acting or staying in character. The wearer of the mask is considered trained when making [[SRD:Perform Skill|Perform]] checks to that end. The mask also grants a portion of the imprint's knowledge. For the duration the mask is worn, the wearer gains the imprint's ranks in [[SRD:Knowledge|Knowledge]]-based skills, up to the maximum number of ranks the wearer's level allows.
The mask does not conceal the wearer's alignment or thoughts, and the wearer can still be found out of he comes under magical scrutiny, such as by alignment-detecting spells, ''[[SRD:Detect Thoughts|detect thoughts]]'', ''[[SRD:Zone of Truth|zone of truth]]'', ''[[SRD:Scrying|scrying]]'', ''[[SRD:True Seeing|true seeing]]'' or any other effect that would reveal the wearer's true nature.
The mask does not grant the wearer any of the imprint's non-[[SRD:Knowledge Skill|Knowledge]] skills or abilities - extraordinary, supernatural, class-based or otherwise - and cannot be removed at will, even with most forms of magic. The mask will however come off by itself after 24 hours have passed, at which point it will separate from the wearer's body and become inert and lose its magic.

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