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Gargoyle, Specific (3.5e Template)

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{{author
|author_name=Rithaniel
|date_created=October 13, 2008
|status=finished, add some if you want, just keep it looking nice
}}

== Specific Gargoyles ==

[[3e Summary::This template can be applied to a base [[SRD:Gargoyle|gargoyle]] to create a [[SRD:Gargoyle|gargoyle]] of specific type of stone (i.e A Granite [[SRD:Gargoyle|gargoyle]]).]] It is little known that gargoyles aren't simply statue-like, stone-skinned beasts that hunt other living beings. No, in fact, some gargoyles are extremely wise creatures, who have seen much of the world around them, and experienced some of the greatest hardships that a being can survive. Still other gargoyles are actually quite intelligent, unlike others of their kind, and capable of picking apart a situation with ease. There are even gargoyles that have baked, deep within the depth of volcanoes, for very long time, to the point that their body changes, and they resemble diamond to the eyes of others.

=== Creating a Specific Gargoyle ===

This is an inherited template that can be applied to the base creature (it must be a base [[SRD:Gargoyle|gargoyle]]).

==== Size and Type ====

The Gargoyle remains the same size. The [[SRD:Gargoyle|gargoyle's]] type remains Monstrous Humanoid (Earth), But the type of [[SRD:Gargoyle|gargoyle]] is added on the end in brackets, for example: Monstrous Humanoid (Earth, Jade) for a Jade [[SRD:Gargoyle|gargoyle]]

==== Special Adjustments ====

Alter the [[SRD:Gargoyle|gargoyles]] ability scores, add HD, and add special qualities as follows. Also, remove all Natural Armor and Damage Reduction from the [[SRD:Gargoyle|gargoyle]] before adding the Natural Armor and Damage Reduction from the table below.

{| cellspacing="0" cellpadding="0" class="d20" align="center"
|+ Specific [[SRD:Gargoyle|gargoyle]] racial traits
|-
!
! Ability Adjustments
! HD
! Natural Armor
! Special Qualities
! CR
! LA
|-
| Amber || +2 [[SRD:Dexterity|Dex]], +6 [[SRD:Wisdom|Wis]] || - || +4 || [[SRD:Damage Reduction|Damage Reduction]] 12/magic, [[#Ancient Knowledge|Ancient Knowledge]] || +2 || +2
|- class="even"
| Diamond || +2 [[SRD:Strength|Str]], +4 [[SRD:Constitution|Con]] || - || +8 || [[SRD:Damage Reduction|Damage Reduction]] 18/diamond, [[#Ancient Knowledge|Ancient Knowledge]] || +3 || +3
|-
| Emerald || +4 [[SRD:Dexterity|Dex]], −4 [[SRD:Wisdom|Wis]] || - || +6 || [[SRD:Damage Reduction|Damage Reduction]] 10/magic, [[#Silence|Silence]] || +1 || +1
|- class="even"
| Garnet || −2 [[SRD:Constitution|Con]], +8 [[SRD:Charisma|Cha]] || - || +5 || [[SRD:Damage Reduction|Damage Reduction]] 10/magic, [[SRD:Spell Resistance and Spell Immunity|Spell Resistance]] 15 || +2 || +2
|-
| Granite || −2 [[SRD:Dexterity|Dex]], +4 [[SRD:Constitution|Con]] || +3 HD || +5 || [[SRD:Damage Reduction|Damage Reduction]] 14/magic || +1 || +1
|- class="even"
| Jade || +6 [[SRD:Intelligence|Int]], +6 [[SRD:Charisma|Cha]] || - || +5 || [[SRD:Damage Reduction|Damage Reduction]] 15/masterwork, [[#Ancient Knowledge|Ancient Knowledge]] || +2 || +2
|-
| Limestone || +2 [[SRD:Strength|Str]], −4 [[SRD:Constitution|Con]] || +2 HD || +3 || [[SRD:Damage Reduction|Damage Reduction]] 15/adamantine, [[#Ancient Knowledge|Ancient Knowledge]] || +1 || +1
|- class="even"
| Marble || +4 [[SRD:Strength|Str]], +2 [[SRD:Constitution|Con]] || +2 HD || +5 || [[SRD:Damage Reduction|Damage Reduction]] 16/magic, [[#Ancient Body|Ancient Body]] || +2 || +2
|-
| Obsidian || +2 [[SRD:Strength|Str]], −2 [[SRD:Charisma|Cha]] || - || +4 || [[SRD:Damage Reduction|Damage Reduction]] 10/good, [[#Negative Aligned|Negative Aligned]] || +3 || +5
|- class="even"
| Onyx || +2 [[SRD:Strength|Str]], +4 [[SRD:Intelligence|Int]] || +1 HD || +6 || [[SRD:Damage Reduction|Damage Reduction]] 12/adamantine, [[#Ancient Body|Ancient Body]] || +2 || +2
|-
| Opal || −2 [[SRD:Strength|Str]], +2 [[SRD:Charisma|Cha]] || - || +4 || [[SRD:Damage Reduction|Damage Reduction]] 10/evil, [[#Positive Aligned|Positive Aligned]] || +3 || +5
|- class="even"
| Pumice || +4 [[SRD:Dexterity|Dex]], −2 [[SRD:Constitution|Con]] || - || +3 || [[SRD:Damage Reduction|Damage Reduction]] 10/magic || +0 || +0
|-
| Quartz || +4 [[SRD:Strength|Str]], +2 [[SRD:Intelligence|Int]] || +1 HD || +6 || [[SRD:Damage Reduction|Damage Reduction]] 12/magic, [[#Silence|Silence]] || +1 || +1
|- class="even"
| Ruby || +2 [[SRD:Constitution|Con]], +4 [[SRD:Charisma|Cha]] || - || +7 || [[SRD:Damage Reduction|Damage Reduction]] 15/magic, [[#Silence|Silence]] || +1 || +1
|-
| Slate || +2 [[SRD:Strength|Str]], +2 [[SRD:Constitution|Con]] || - || +5 || [[SRD:Damage Reduction|Damage Reduction]] 12/adamantine, [[#Ancient Body|Ancient Body]] || +2 || +2
|- class="even"
| Topaz || −2 [[SRD:Constitution|Con]], +8 [[SRD:Intelligence|Int]] || - || +7 || [[SRD:Damage Reduction|Damage Reduction]] 10/magic, [[SRD:Spell Resistance and Spell Immunity|Spell Resistance]] 13 || +2 || +2
|-
| Tuquoise || +4 [[SRD:Dexterity|Dex]], −2 [[SRD:Intelligence|Int]] || +3 HD || +4 || [[SRD:Damage Reduction|Damage Reduction]] 10/magic, [[#Ancient Knowledge|Ancient Knowledge]] || +2 || +2
|- class="even"
|}

[[Image:Gargoyles.jpg|thumb|200 px|Two, marble gargoyles]]

====Special Qualities====

'''{{#anc:Ancient Body}} ([[Ex]]):''' These [[SRD:Gargoyle|gargoyles]] have lived a long time and seen much, they have persisted through more than most could even imagine, weathering the darkest storms and the bitterest winds, and so even the weakest points on their body are hardened and unbreakable. [[SRD:Gargoyle|Gargoyles]] with this special quality are immune to [[critical hits]] and retain half of their [[SRD:Damage Reduction|Damage Reduction]] even in a situation where they would be denied it.

'''{{#anc:Ancient Knowledge}} ([[Ex]]):''' These [[SRD:Gargoyle|gargoyles]] have experienced things that others dream of, they have seen more than almost any other being, yet their minds are still sharp and clean. A [[SRD:Gargoyle|gargoyle]] with this special quality can add their [[SRD:Wisdom|Wisdom]] modifier to [[SRD:Initiative|initiative]] rolls and [[SRD:Attack Roll|attack]] rolls.

'''{{#anc:Negative Aligned}} ([[Su]]):''' Obsidian [[SRD:Gargoyle|gargoyles]] pulse with negative energy, their bodies draining life from anything they touch. Any character who touches the body of an Obsidian [[SRD:Gargoyle|gargoyle]] must make a fortitude saving throw or take 3000 points of experience drain, the save DC is (10+[[SRD:Gargoyle|gargoyles]] Hit Dice+[[SRD:Gargoyle|gargoyles]] [[SRD:Constitution|Con]] modifier).

'''{{#anc:Positive Aligned}} ([[Su]]):''' The body of an Opal [[SRD:Gargoyle|gargoyle]] flows with positive energy, their energies pouring into other beings at the slightest touch. All attacks made by Opal [[SRD:Gargoyle|gargoyles]] are considered touch attacks.

'''{{#anc:Silence}}:''' These [[SRD:Gargoyle|gargoyles]] are slow, silent stalkers, calmly following their enemy without making a sound. [[SRD:Gargoyle|Gargoyles]] with this special quality gain [[SRD:Move Silently Skill|Move Silently]] as a racial class skill, they also gain a +2 racial bonus on all [[SRD:Move Silently Skill|Move Silently]] checks.

====Gargoyle Traits====

All Gargoyles have the following traits:

'''Freeze ([[SRD:Ex|Ex]]):''' A [[SRD:Gargoyle|gargoyle]] can hold itself so still it appears to be a statue. An observer must succeed on a [[SRD:DC|DC]] 20 [[SRD:Spot Skill|Spot]] check to notice the [[SRD:Gargoyle|gargoyle]] is really alive.

'''[[SRD:Skills (Creature Statistic)|Skills:]]''' [[SRD:Gargoyle|Gargoyles]] have a +2 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], and [[SRD:Spot Skill|Spot]] checks. *The [[SRD:Hide Skill|Hide]] bonus increases by +8 when a [[SRD:Gargoyle|gargoyle]] is concealed against a background of stone.


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