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Balanced Wealth (3.5e Variant Rule)

No change in size, 13:19, 25 October 2014
Undo revision 227577 by Ghostwheel (talk)
*Spell Resistance - Gain SR equal to your character level + 6. Thus a 13th level character would have an SR of 19.
*Blinding - Twice per day, anyone within 20' of the wielder must make a Reflex saving throw or be blinded for 1d4 rounds. The DC of this is equal to 11 + your character level.
*Fire resistance - Gain Fire Resistance of 4 5 for every +1 enhancement bonus the player adds to their armor*Acid resistance - Gain Acid Resistance of 4 5 for every +1 enhancement bonus the player adds to their armor*Cold resistance - Gain Cold Resistance of 4 5 for every +1 enhancement bonus the player adds to their armor*Sonic resistance - Gain Sonic Resistance of 4 5 for every +1 enhancement bonus the player adds to their armor*Electricity resistance - Gain Electricity Resistance of 4 5 for every +1 enhancement bonus the player adds to their armor
Materials could work the same way; for example, one could add the mithral material to light armor if one has a +1 enhancement to that armor, add it to medium armor if one has a +2 enhancement to armor, and add it to heavy armor if one has a +3 enhancement to armor. Thus, a fifth level character could have a mithral chain shirt, while a character would have to wait until level ten before upgrading his full plate to be mithral.

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