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Canon:RPG Terminology

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'''{{Anchor|After-Action Report}}'''
* ''I'll write a description later.''
 
'''{{Anchor|Apple Stacking}}'''
* The social currency equivalent of [[Canon:RPG_Terminology#Greyhawking|Greyhawking]]. Essentially, a common phenomenon in social currency systems where you can perform small favors that add up to very, very big favors in return.
* The problem with Captain Hobo is that merely by ''existing'' he makes everyone else's character less cool. Your badass magical martial artist with mastery over the four elements is only as effective at superheroics as a drunken smelly guy. A less extreme but no less illuminating example would be someone playing a [[Canon:RPG_Terminology#VAH|James Bond clone]] whose PP7 could do more damage than the mortar shots of Artillery Man or someone playing a [[Canon:RPG_Terminology#DMF|Conan clone]] who could outwrestle someone's Superman expy.
* Stop by [[Canon:RPG_Terminology#LWQW|Linear Warriors, Quadratic Wizards]] and [[Canon:RPG_Terminology#Magician Superhero Problem|Magician Superhero Problem]] to see what can happen if you naively attempt to avert the Captain Hobo problem.
 
'''{{Anchor|Chaotic Stupid}}'''
* ''I'll write a description later.''
[[Canon:RPG_Terminology#Lawful_Stupid|Lawful Stupid]], [[Canon:RPG_Terminology#Stupid_Evil|Stupid Evil]], [[Canon:RPG_Terminology#Stupid_Good|Stupid Good]], and [[Canon:RPG_Terminology#Stupid_Neutral|Stupid Neutral]].
'''{{Anchor|Cherrypicking}}'''
* While narratively desirable because it cuts down on lethality while also allowing that level of personal touch, it's almost impossible to actually implement in most games because [[Canon:RPG_Terminology#Focus_Fire|Focus Firing]] is much more effective.
* One frequently suggested but as-of-yet implemented mechanic would be to give characters a large 'unengaged' bonus if they haven't been attacked or covered by anyone. This way parties have a reason to avoid Focus Firing as the retaliation would be mortal.
 
'''{{Anchor|Lawful Stupid}}'''
* ''I'll write a description later.''
[[Canon:RPG_Terminology#Chaotic_Stupid|Chaotic Stupid]], [[Canon:RPG_Terminology#Stupid_Evil|Stupid Evil]], [[Canon:RPG_Terminology#Stupid_Good|Stupid Good]], and [[Canon:RPG_Terminology#Stupid_Neutral|Stupid Neutral]].
'''{{Anchor|Level Dipping}}'''
* A term used to describe when a character can attack in such a way as to prevent his opponent from ever being able to take an action.
* Also known as [[Canon:RPG_Terminology#Tekken_Juggling|'Tekken Juggling']]
 
'''{{Anchor|Stupid Evil}}'''
* ''I'll write a description later.''
[[Canon:RPG_Terminology#Chaotic_Stupid|Chaotic Stupid]], [[Canon:RPG_Terminology#Lawful_Stupid|Lawful Stupid]], [[Canon:RPG_Terminology#Stupid_Good|Stupid Good]], and [[Canon:RPG_Terminology#Stupid_Neutral|Stupid Neutral]].
 
'''{{Anchor|Stupid Good}}'''
* ''I'll write a description later.''
[[Canon:RPG_Terminology#Chaotic_Stupid|Chaotic Stupid]], [[Canon:RPG_Terminology#Lawful_Stupid|Lawful Stupid]], [[Canon:RPG_Terminology#Stupid_Evil|Stupid Evil]], and [[Canon:RPG_Terminology#Stupid_Neutral|Stupid Neutral]].
 
'''{{Anchor|Stupid Neutral}}'''
* ''I'll write a description later.''
[[Canon:RPG_Terminology#Chaotic_Stupid|Chaotic Stupid]], [[Canon:RPG_Terminology#Lawful_Stupid|Lawful Stupid]], [[Canon:RPG_Terminology#Stupid_Evil|Stupid Evil]], and [[Canon:RPG_Terminology#Stupid_Good|Stupid Good]].
'''{{Anchor|Superman Diplomacy Test}}'''
'''{{Anchor|TPK}} (Total Party Kill)'''
* The game prematurely ending thanks to catastrophic failure on behalf of the players, typically but not exclusively death of most of the members.
* Can be viewed as highly undesirable since aside from being potentially anti-climatic it requires, if not ditching the game entirely, work to write : writing a new campaignfrom scratch, write writing new characters for to participate in the remnants of the previous existing campaign, or come up with developing explanations that allow the party to undo recovery the TPK i.e. our corpses were found by another set of adventurers who resurrected us and now we owe a bunch of favors. On the other hand, a lot of players find the occasional TPK exciting because it assures people the group that [[Canon:RPG_Terminology#First_Law_of_TTRPG_Protagonists|the risks are indeed real ]] and won't be waived away with [[Canon:RPG_Terminology#Plot_Armor|Plot Armor]]just because it'd be narratively inconvenient.
'''{{Anchor|Trial by Devil Axe}}'''

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