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Massive Musical (3.5e Spell)

18 bytes added, 14:01, 5 June 2015
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''You strum a few chords on your instrument and burst out into song. Within a few moments, the conversations around you have all become songs as well.''
When you cast this spell, you place a powerful magic curse on the land... a curse that transforms all conversations into songs. All creatures in the area with an [[SRD:Intelligence|Intelligence]] score of 3 or higher and the capacity for language must succeed on a [[SRD:Will|Will]] save; if they fail, they lose the ability to speak normally and instead have to sing out everything they say. Creatures who enter the area during the spell's effect must immediately make a [[SRD:Will|Will]] save, but only one [[SRD:Will|Will]] save is necessary (or allowed) for any given creature for the entire duration of the spell. Creatures leaving the area find the spell's effects lifted, but they immediately resume if they re-enter the area while the spell's still in effect (they don't get another [[SRD:Will|Will]] save). Creatures that succeeded on the [[SRD:Will|Will]] save the first time can freely leave and re-enter the spell's area without risk of being affected. The spell also compels creatures to behave in [http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam an excessively theatrical, dramatic way]. Verbal and somatic components of all spells cast in the area have a 50% chance to be screwed up by the caster overdoing it, resulting in the spell being wasted. All affected creatures also take a -−4 penalty to [[SRD:Concentration Skill|Concentration]] checks, due to the jarring transition from speech to music imposed upon their minds. Also, ''everyone'' affected by the spell looks like a gigantic tool as a result, taking a -−3 penalty to [[SRD:Charisma|Charisma]], to a minimum of 4 (which may render Charisma-based spellcasting less effective). [[SRD:Bard|Bards]] (including you) are completely immune to the effects of this spell - — they still sing everything they say and overperform, but they don't take any penalties (or spell failure chance) as a result because they sing everything they say and overperform anyways.
The DC of all [[SRD:Listen Skill|Listen]] checks in the area are increased by 4, as the singing tends to drown out mundane noises (or, alternatively, [http://tvtropes.org/pmwiki/pmwiki.php/Main/MickeyMousing the mundane noises actually become ''part'' of the music]). Either way, there's so much background noise that it's hard to hear anything specific. Furthermore, [[SRD:Concentration Skill|Concentration]] checks have their DCs increased by 1, as the incessant singing makes any distraction more blatant and harder to ignore. This part of the spell affects even bards (including you) and creatures who succeed on their [[SRD:Will|Will]] saves, as it's actually influencing the environment rather than the characters/creatures in question. However, if 80% or more of the spell's potential subjects succeed on their [[SRD:Will|Will]] saves, the remainder forced to sing isn't loud enough to drown out other sounds, and so the [[SRD:Concentration Skill|Concentration]] DC increase is negated and the [[SRD:Listen Skill|Listen]] DC increase can be reduced or even eliminated outright. (Considering that the majority of the population in most areas consists of 1st-level commoners and warriors with poor [[SRD:Will|Will]] saves, this clause is unlikely to come into play.)
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