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To '''{{Anchor|Hellfire Breath}} {{Ex}}:''' As a [[SRD:Standard Actions|standard action]], the hellwyvern may emit a potent gale of black-tongued flame from its mouth. This [[SRD:Breath Weapon|breath weapon]] can be completedreleased in a 100-ft. line or sweep, a 50-ft. cone, or a 20-ft.-radius blast with a range of Long (840 ft. at 11 [[SRD:Hit Dice|HD]]) (see [[Primeval Dragons (3.5e Monster)|primeval dragons]] for blast and sweep type breath weapons).
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|size=Huge |type=Dragon |subtypes=Evil, Extraplanar
|hd=11d12+55 |hp=126
|init=+46
|speed=40 ft. (6 squares), [[SRD:Fly|fly]] 150 ft. (average)
|ac=25 23 (-2 size, +4 2 [[SRD:Dexterity|Dex]], +13 [[SRD:Natural Armor|natural]]) |touch=11 10 |flat=2223
|bab=+11 |grapple=+28
|at=Sting +18 melee (1d8+9 plus [[#Poison|poison]]) or talon +18 melee (2d8+9) or wing* +18 melee (2d6+9) or [[SRD:Bite|bite]] +18 melee (4d6+9)
|full_at=Sting +18 melee (1d8+9 plus [[#Poison|poison]]) and [[SRD:Bite|bite]] +16 melee (4d6+9) and 2 wings +16 melee (2d6+9) and 2 talons +16 melee (2d8+9)
|space=15 ft. |reach=10 ft.
|sa=[[#Hellfire LanceBreath|Hellfire lancebreath]], [[#Improved Grab|improved grab]], [[#Poison|poison]], [[#Spell-Like Abilities|spell-like abilities]]
|sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Damage Reduction|DR]] 10/[[SRD:Good Effect|good]], immunity to [[SRD:Fire Effect|fire]], [[SRD:Sleep|''sleep'']] and [[SRD:Paralyzed|paralysis]], [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]]
|fort=+14 |ref=+11 9 |will=+10|str=29 |dex=18 15 |con=21 |int=10 |wis=16 |cha=1516|skills=[[SRD:Hide Skill|Hide]] +10, [[SRD:Intimidate Skill|Intimidate]] +16, [[SRD:Jump Skill|Jump]] +27, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Spot Skill|Spot]] +1718,
|feats=[[SRD:Flyby Attack|Flyby Attack]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Hover|Hover]]<sup>B</sup>, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Multiattack|Multiattack]]<sup>B</sup>, [[SRD:Wingover|Wingover]]
|env=Any lower plane
=== Combat ===
A hellwyvern fights fiercely and efficiently, using its flying skill and intelligence to try and outflank and outsmart. It will use the poisonous stinger at the end of its poisonous spines and tail to weaken its target, and its limited ability to wield hellfire to deal with groups of enemies. They also have access to a small number of [[SRD:Spell-Like Ability|spell-like abilities]].
While most hellwyverns are animalistic of instinct with a roughly human-like intellect, they tend to be more neutrally inclined and less influenced by the general alignments that reign within the lower planes. Regardless, ages of exposure to the steadily changing lower planes have left their mark. A hellwyvern has the [[SRD:Evil Subtype|Evil]] subtype, and is considered [[SRD:Neutral Evil|evil]]-aligned for the purpose of resolving spells and effects.
A hellwyvern's natural weapons are treated as [[SRD:Evil Effect|evil]] aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
The hellwyvern's hellfire breath deals 11d6 points of damage ([[SRD:Reflex|Reflex]] DC 20 half), which counts as both [[SRD:Fire Effect|fire]] and [[SRD:Magic Weapons|magical]] [[SRD:Adamantine|adamantine]] [[SRD:Slashing Weapon|slashing]], whichever is more advantageous to the wyvern. Anyone that took 1 or more point of damage from a hellwyvern's hellfire is lensed by excruciating pain, rendering them [[SRD:Sickened|sickened]] for one minute and forcing them to make a DC 20 [[SRD:Fortitude|Fortitude]] save to prevent also becoming [[SRD:Nauseated|nauseated]] for 1 [[SRD:Round|round]]. After using its hellfire breath, a hellwyvern must wait 1d4 [[SRD:Round|rounds]] before using it again. '''{{Anchor|Improved Grab}} {{Ex}}:''' To use this ability, a hellwyvern must hit with a talon attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. '''{{Anchor|Poison}} {{Ex}}:''' Injury from stinger, [[SRD:Fortitude|Fortitude]] DC 20, initial damage 1d8 [[SRD:Dexterity|Dex]], secondary effect reduces all movement speeds by half. The save DC is [[SRD:Constitution|Constitution]] based. '''{{Anchor|Spell-Like Abilities}}:''' At will—''hellfire [[SRD:Scorching Ray|scorching ray]]'' (as normal, but with [[#Hellfire Breath|hellfire]] effects); 3/day—''[[SRD:Dispel Magic|dispel magic]]'', ''wall of hellfire'' (as ''[[SRD:Wall of Fire|wall of fire]]'', but with [[#Hellfire Breath|hellfire]] effects); 1/day—''hellfire storm'' (DC 20) (like ''[[SRD:Fire Storm|fire storm]]'', but with [[#Hellfire Breath|hellfire]] effects). [[SRD:Caster Level|Caster level]] 11th. Save DCs are [[SRD:Charisma|Charisma]] based. '''Skills:''' Hellwyverns have a +3 4 racial bonus on [[SRD:Spot Skill|Spot]] checks.