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==Verflucht Human==
[[Summary::Verflucht Humans where were once regular humans; however, however a terrible curse has afflicted them.]] The curse caused them to lose some of their humanity, becoming less lively and achieving as a result of crumbling hopes and despair. Their curse , however seem , seems to sustain them to a degree as well as granting them some powerful abilities, however it is slowly but surely get a grip of their existence an will soon start to warp them into horrible creatures if not stopped. Verflucht Humans live a sad existence, completely indistinguishable from normal humans saved save for a mark on their skin, they are often driven to exile when discovered.
===Racial Traits===
|attribbonus1=+2
|attrib1=
|attribfluff=Verflucht Human Humans are extremely flexible in their abilities and skillsets.
|type=Humanoid
|subtype=Human
|typefluff=Verflucht Human Humans are very definitely cursed, but are still human none the less.
|size=Medium
|basespeed=30
|specialtext1=Verflucht human humans each possess a cursed mark somewhere on their body, ; at first , it resembles a black sore. The mark is painless and can easily be hidden; however, it is however always detectable under the effect of [[SRD:Detect Evil|''detect evil'']] or [[SRD:Detect Magic|''detect magic'']], even under her clothes and armor and obstacle no thicker than 3 inches.
:The mark start with no curse token, it is inert. However some action increase the amount of curse token on the verflucht human's cursed mark (see Curse Token below). At 1 to 5 curse token the mark cause a numb pain (no penalties), at 6 to 10 tokens you are constantly [[SRD:Fatigued|fatigued]], at 11 to 15 tokens you are beseeched by [[SRD:Nightmare (Spell)|''nightmares'']] every night, at 16-20 you are constantly [[SRD:Staggered|staggered]] and at 21 or more you become consumed by the curse and turn into a monster (see cursed ability, usually this mean turning into a NPC).
:Their accursed mark allow them to count as evil creature whenever doing so would be advantageous. This allow allows them to cast [evil] spells without penalties and take vile feats (except gaining curse tokens). Lastly the verflucht human gain the [[Black Disciple (3.5e Feat)|black disciple]] feat as a bonus feat, despite being a vile feat it does not give curse tokens.
|special1=Accursed Mark
|specialtype1=Ex