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<onlyinclude>{{3.5e Flaw
|name=Energy Dependent
|summary=You depend on a limited energy supply; eventually, after a time you will run out and . Furthermore, sufficiently powerful blow blows can cause you to short out.
|prerequisite=Construct type
|effect=Your limited supply of energy force forces you to 'sleep' for 4 hours each day, you . You are powered by three [[Fusion Cell (3.5e Equipment)|fusion cells]]. Each yard, each yard one of the fusion cell burn cells burns out , requiring you to change it (10 minute minutes of work), if . If one or more cell cells is burnt out , you are [[SRD:Fatigued|fatigued]] and [[Semiconscious (3.5e Condition)|semiconcious]] until it is changed.
Whenever you are brought below half hit points , your energy grid become becomes disturbed, and you become [[Semiconscious (3.5e Condition)|semiconcious]] until brought back above half health. If you are brought below one quarter health , one of your [[Fusion Cell (3.5e Equipment)|fusion cellcells]] become becomes permanently damaged (see below for penalties). The DC to stay conscious or waking up from the [[Semiconscious (3.5e Condition)|semiconcious]] status given by this flaw is DC 10+4 per consecutive round you were [[Semiconscious (3.5e Condition)|semiconcious]].
If for some reason all of three of your [[Fusion Cell (3.5e Equipment)|fusion cells]] burn out , you lose power and become unanimated, the . The only way to bring you back require requires someone to put at least one functional cell in your body. |special=All status effect effects given by the flaw bypass any immunity you might have (which you probably do because you are a construct).
}}</onlyinclude>