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'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level and higher, a tenken can no longer be flanked. This defense denies a rogue the ability to sneak attack the tenken by flanking him unless the attacker has at least four more rogue levels than the target has tenken levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
'''{{Anchor|Surehanded}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' By fourth third level, a tenken is so accustomed to swinging his weapon that it is almost as if it has become an extension of his own arm. He no longer fumbles his weapon or automatically misses if he rolls a natural 1.
'''{{Anchor|Haste}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 5th level, a tenken may act as if he were [[SRD:Haste|hasted]] for a number of rounds per day equal to twice his tenken level (rounded down). Rounds per day acquired through another source (such as ''[[SRD:Boots of Speed|boots of speed]]'') are added on to the tenken’s maximum rounds per day. The extra attack granted by this effect stacks with the attack(s) granted by [[#Kenjutsu|Kenjutsu]], but do not stack with any attack provided by a weapon with the ''[[SRD:Speed|speed]]'' enchantment.