Changes

Jump to: navigation, search

Talk:Holy Hold (3.5e Spell)

1,544 bytes added, 21:52, 3 December 2015
Well I was going to rate this, but...: This spell's major shortcoming was always intended to be the fact that it works on a time delay. And the time delay is also its strength, by letting it work in conjunction with Time Stop.
::::::The fact that you can jump over things is common sense, to be honest. I've had my characters jump over walls of force and other barriers before whenever it was plausible or when I was given the chance. If you leave a bunch of PCs with no way out of a situation except by jumping on stuff, trust me, they'll jump without you having to point it out. That said, vertical jump distance is still hard-capped by core to 8 feet for medium creatures if I recall correctly, from what I can tell, so making the ring increase in height without limit may be problematic nonetheless. Like I said, the spell is super-weak in terms of immediate effect, and stupid-strong under certain conditions, and this overhaul doesn't change that. --[[User:Sulacu|Sulacu]] ([[User talk:Sulacu|talk]]) 21:33, 3 December 2015 (UTC)
 
:::::::It wasn't meant to change it. This spell was never meant to be strong in terms of its immediate effect, and make up for it by working wonders when used in situations ideally suited to it (like the combination with [[SRD:Time Stop|''time stop'']]; that was meant to be its major saving grace from the get-go).
 
:::::::No, really. This spell was ''designed'' to be compatible with ''time stop''. That's the whole reason it operates on a time delay &mdash; to work around ''time stop''<nowiki>'</nowiki>s "other creatures are invulnerable to your attacks" limitation. Basically, using ''holy hold'' with ''time stop'' works on the same principle as [[SRD:Delayed Blast Fireball|''delayed blast fireball'']] + ''time stop''; you use the frozen time to set up a nigh-inescapable trap. The problem, of course, is that you never know how long your ''time stop'' will last; if your delayed effect triggers before your ''time stop'' wears off, it's completely ineffectual, due to the "other creatures are invulnerable to your attacks" clause, while if it triggers 1 or more rounds after your ''time stop'' wears off, your enemies get to react and the trap is possibly all for naught. But if the effect triggers ''right '''after''''' your ''time stop'' wears off, your enemies are so very, ''very'' screwed. And unlike ''delayed blast fireball'', ''holy hold''<nowiki>'</nowiki>s delay isn't adjustable, so you need quite a bit of luck to pull it off. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 21:52, 3 December 2015 (UTC)
9,699
edits

Navigation menu