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Voltran (3.5e Monster)

87 bytes added, 04:02, 11 December 2015
Changing Monster category to Pokémon category
|full_at=Bite +26 melee (2d8−6 plus 1d10 electricity damage plus [[#Crunch|defense breaking]] plus [[Numbed (3.5e Condition)|numbness]]) and slam +21 melee (1d10−4 plus [[#Lightning Surge|free flow]])
|space=5 ft. |reach=5 ft.
|sa=[[#AncientPowerAncient Power|AncientPowerAncient Power]], electricity elemental aura (4d6 electricity damage to all within 10 feet), [[#Thunder Fang|Thunder Fang]], [[#Scary Face|Scary Face]], [[#Crunch|Crunch]], [[#Discharge|Discharge]], [[#Dark Pulse|Dark Pulse]], [[#Earth Power|Earth Power]], [[#Dark Storm|Dark Storm]], [[#Lightning Surge|Lightning Surge]], sneak attack +6d6, Epic Flow With Enemy|sq=[[Pokémon (3.5e Subtype)#Electric Type|Electric Pokémon Traits]], [[Pokémon (3.5e Subtype)#Dark Type|Dark Pokémon Traits]], electricity absorption ([[#Volt Absorb|Volt Absorb]]), [[#Soul of Thunderclouds|Soul of Thunderclouds]] (16 essentia), [[#Intangibility|Intangibility]], improved evasion, hide in plain sight, [[SRD:Spell Resistance|spell resistance]] 45, [[Spell Dampening (3.5e Creature Ability)|spell dampening]] 30, [[Energy Anti-Resistance (3.5e Creature Ability)|electricity anti-resistance]] 20, Dodge, Midnight Dodge, Elusive Target
|fort=+8 |ref=+32 |will=+29 <!-- Good Reflex and Will saves, poor Fortitude save -->
|str=3 <!-- &minus;4 -->|dex=34 <!-- +12 -->|con=4 <!-- &minus;3 -->|int=17 <!-- +3 -->|wis=34 <!-- +12 -->|cha=38 <!-- +14 -->
'''{{Anchor|Thunder Fang}} {{Su}}:''' Voltran's bite attack inflicts an additional 1d10 electricity damage, and a failure of 5 or more on a DC 21 Fortitude save (Strength-based) causes the target to become [[Numbed (3.5e Condition)|numbed]]. This is an [Electric] effect.
'''{{Anchor|AncientPowerAncient Power}} {{Su}}:''' Once per 3 rounds, Voltran can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Voltran gains a +1 enhancement bonus to natural armour and to all ability scores for the next five minutes. Using AncientPower Ancient Power while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total for natural armor and each ability score) and resets the duration &mdash; Voltran knows to throw random rocks around every minute or so just to keep the bonuses at the maximum. This is a [Rock] effect.
Voltran can invest essentia into AncientPower Ancient Power to increase its number of rocks and the number of rocks it can launch at any given target. It launches 1 extra rock for every point of essentia invested into AncientPower Ancient Power and is allowed to launch 1 extra rock at a single target for every 2 points of essentia invested into AncientPowerAncient Power.
'''{{Anchor|Intangibility}} {{Su}}:''' Voltran can switch between being tangible and intangible at will as a swift action; while intangible, it has the [[Subtype::Incorporeal|incorporeal]] subtype, but takes a &minus;1 penalty to all ability scores. These penalties cannot be removed in any way other than ending or suppressing the intangibility effect. Even when tangible, the fact that Voltran's a ''cloud'' lets it sometimes avoid attacks; all attacks made against Voltran have a 25% miss chance.
[[Category:3.5e]]
[[Category:User]]
[[Category:MonsterPokemon]]
[[Category:Pokemon d20]]
[[Category:Custom Pokemon]]
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