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Salamence (3.5e Monster)

279 bytes added, 02:35, 16 December 2015
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Adding Pokémon subtype & category (and image)
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[[File:373Salamence.png|thumb|250px|right|Salamence from <u>Ruby & Sapphire!</u> This big bully is ready to rumble &mdash; are you?]]
{{3.5e Monster Classic
|monster=Salamence
|size=Large |type=Dragon|subtypes=Pokémon
|hd=13d12+65 |hp=149
|init=+0 (+0 Dex)
|speed=40 ft., fly 80 ft. (clumsy)
|ac=24 (-&minus;1 size, +15 natural) |touch=9 |flat=24
|bab=+13 |grapple=+22
|at=Bite +17 melee (2d6+7), or Ram +17 melee (1d8+7)
'''{{Anchor|Dragon Breath}} ([[Su]]):''' Salamence has a breath weapon, a 30' cone. It can be used once per 1d4+1 rounds, and deals 1d8 Fire damage per hit die, with a Reflex save (DC 23) for half. Those who fail the save by 5 or more are [[SRD:Paralyzed|paralyzed]] for 1d4 rounds. This can be heightened by up to +5, which causes the recharge time to take an additional round per level of heightening.
'''{{Anchor|Rage}} ([[Ex]]):''' Salamence can Rage like a 6th -level [[SRD:Barbarian|Barbarian]].
'''{{Anchor|Zen Headbutt}} ([[Su]]):''' Salamence can use its Ram attack against even ethereal and incorporeal foes, and never incurs a miss chance when using its Ram attack, for any reason.
:The save DC is Strength-based.
'''{{Anchor|Terrifying Aura}} ([[Su]]):''' A 50' aura extends from Salamence, inspiring dread in all who step in. Salamence may, as a free action, make an [[SRD:Intimidate Skill|Intimidate]] check once per round. All who are within the area must beat its result with a Wisdom + level check, or become [[SRD:Shaken|shaken]] until they can no longer see or hear Salamence. If already shaken, they become [[SRD:Frightened|frightened]]. If frightened, they [[SRD:Cowering|cower]].
'''{{Anchor|Egg Move}}:''' Salamence retains the Egg move it had previously:
*'''Dragon Dance ([[Su]]):''' By spending a standard action, Salamence can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained, and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Salamence gains a +6 enhancement bonus to Strength and Dexterity, and its bite attack deals damage as though one size larger.
*'''Dragon Rush ([[Ex]]):''' Salamence gains additional power when charging, and can slam its body into foes in a most devastating manner. When [[SRD:Charge|charging]], if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked [[SRD:Prone|prone ]] if they fail a [[SRD:Balance Skill|Balance]] check (the DC is equal to the damage dealt). If the foe is knocked prone, Salamence can continue the charge to another foe as long as it has movement left.*'''Thrash ([[Ex]]):''' Salamence may thrash about as a full -round action, attacking all adjacent creatures. This leaves it [[SRD:Fatigued|fatigued ]] for one round.
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[[Category:3.5e]]
[[Category:User]]
[[Category:Pokemon]]
[[Category:Pokemon d20]]
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