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User:Ghostwheel/Blogs/3

360 bytes added, 18:23, 17 May 2017
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'''6. Critical hits already have a counterbalance.''' Further, that counterbalance already occurs, automatically, on a natural 1 attack roll. That counterbalance is called "missing." A critical hit, unless you have an additional ability to make it better, deals, in most cases, less than twice the damage a normal hit does - bonus dice, which nearly everyone who makes attack rolls regularly accumulates over their career from class abilties, feats, and weapon special abilities, are not multiplied in a critical hit. Thus, a fighter who rolls a critical hit and later in the combat rolls a miss has effectively dealt damage as if he was constantly rolling normal hits.
 
'''7. Punishment on top of failure.''' Failure is rarely fun, unless done specifically for drama or story purposes. However, while missing counts as failure and often has the consequence of taking more damage or being targeted by an additional effect, fumble rules compound that by needlessly punishing the player, which demoralizes the players even further.

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