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{{author
|author_name=Leziad
|co-authors=Surgo
|date_created=12th September 2014
|adopter=
|will=Good
|specialhead1= rowspan="2" {{!}} Power<br/>Points/Day {{!!}} rowspan="2" {{!}} Powers<br/>Known {{!!}} rowspan="2" {{!}} Maximum Power<br/>Level Known
|special1=[[#Mental Assault|Mental Assault]], [[#Psychic Augment|Psychic Augment]], [[#TrapfindingPsychic Stealth|TrapfindingPsychic Stealth]], [[#Weapon FinesseTrapfinding|Weapon FinesseTrapfinding]] {{!!}} 2 {{!!}} 2 {{!!}} 1st |special2=[[#Psychic EvasionDeadly Mind Thrust|EvasionDeadly Mind Thrust]], [[#Sneak AttackEvasion|Sneak AttackEvasion]] +1d6 {{!!}} 6 {{!!}} 3 {{!!}} 1st|special3=[[#Stalker Talent|Stalker Talent]], [[#Psionic Death Attack|Psionic Death Attack]] {{!!}} 11 {{!!}} 4 {{!!}} 1st
|special4=[[#Insightful Reflexes|Insightful Reflexes]] {{!!}} 17 {{!!}} 5 {{!!}} 2nd
|special5=[[#Sneak Attack|Sneak Attack]] +2d6 , [[#Undetectable Mind|Undetectable Mind]] {{!!}} 25 {{!!}} 6 {{!!}} 2nd
|special6=[[#Stalker Talent|Stalker Talent]] {{!!}} 35{{!!}} 7 {{!!}} 2nd
|special7=[[#Psychic Evasion|Improved Psychic Evasion]] {{!!}} 46 {{!!}} 8 {{!!}} 3rd |special8=[[#Sneak AttackThought Ravage|Sneak AttackThought Ravage]] +3d6 {{!!}} 58 {{!!}} 9 {{!!}} 3rd
|special9=[[#Stalker Talent|Stalker Talent]] {{!!}} 72 {{!!}} 10 {{!!}} 3rd
|special10=[[#Free Augmentation|Free Augmentation]] {{!!}} 88 {{!!}} 11 {{!!}} 4th
|special11=[[#Sneak Attack|Sneak Attack]] 4d6, [[#Undetectable Mind|Improved Undetectable Mind]] {{!!}} 106 {{!!}} 12 {{!!}} 4th
|special12=[[#Stalker Talent|Stalker Talent]] {{!!}} 126 {{!!}} 13 {{!!}} 4th
|special13=[[#Hide in Plain Sight|Hide in Plain Sight]] {{!!}} 147 {{!!}} 14 {{!!}} 5th
|special14=[[#Sneak Attack|Sneak Attack]] +5d6 {{!!}} 170 {{!!}} 15 {{!!}} 5th
|special15=[[#Stalker Talent|Stalker Talent]] {{!!}} 195 {{!!}} 16 {{!!}} 5th
|special16= {{!!}} 221 {{!!}} 17 {{!!}} 6th |special17=[[#Sneak Attack|Sneak Attack]] +6d6 {{!!}} 250 {{!!}} 18 {{!!}} 6th
|special18=[[#Stalker Talent|Stalker Talent]] {{!!}} 280 {{!!}} 19 {{!!}} 6th
|special19=[[#Undetectable Mind|Superior Undetectable Mind]] {{!!}} 311 {{!!}} 20 {{!!}} 7th
|special20=[[#Shadowmind|Shadowmind]], [[#Sneak Attack|Sneak Attack]] +7d6 {{!!}} 343 {{!!}} 21 {{!!}} 7th
|skillpoints=6
|skills=
Gather Information,
Handle Animal,
Heal, Hide,
Intimidate,
Jump,
Knowledge (Psionic),
Listen,
Open Lock,
Perform,
'''{{Anchor|Powers Known}}:''' A psychic stalker is able to change one or more of her power known when taking a full rest. Psychic Stalkers choose their powers from the following list:
1st—[[Aura of Poison (3.5e Power)|''Aura aura of poison'']], [[Cat's Feet (3.5e Power)|''cat's feet'']], ''[[SRD:Claws of the Beast|claws of the beast]]'', [[SRD:Compression|''compression'']], [[SRD:Control Light|''control light'']], [[Crystalize Memory (3.5e Power)|''crystalize memory'']], [[Discover Weak Spot (3.5e Power)|''discover weak spot'']], ''dimension hop''<sup>CP</sup>, [[Ethereal Smoke (3.5e Power)|''ethereal smoke'']], [[SRD:Inertial Armor|''inertial armor'']], [[SRD:Float|''float'']], [[SRD:Force Screen|''force screen'']], [[Manifest Blade (3.5e Power)|''manifest blade'']], [[Mental Ping (3.5e Power)|''mental ping'']], ''[[SRD:Metaphysical Claw|metaphysical claw]]'', ''[[SRD:Mind ThrustMetaphysical Weapon|mind thrustmetaphysical weapon]]'', [[SRD:Defensive Precognition|''precognition, defensive'']], [[SRD:Offensive Prescience|''prescience, offensive'']], [[SRD:Offensive Precognition|''precognition, offensive'']], [[SRD:Prevenom|''prevenom'']], [[SRD:Prevenom Weapon|''prevenom weapon'']], [[Primeval Fear (3.5e Power)|''primeval fear'']], [[Psionic Scarf (3.5e Power)|''psionic scarf'']], [[Psychic Strike (3.5e Power)|''psychic strike'']], [[SRD:Recall Agony|''recall agony'']], [[SRD:Sense Link|''sense link'']], [[SRD:Skate|''skate'']], [[SRD:Telempathic Projection|''telempathic projection'']], [[SRD:Vigor|''vigor'']], [[Weaponkenesis Weaponkinesis (3.5e Power)|''weaponkinesis'']]
2nd—[[SRD:Body Adjustment|''Body body adjustment'']], [[SRD:Body Equilibrium|''body equilibrium'']], [[SRD:Body Purification|''body purification'']] , [[SRD:Concealing Amorpha|''concealing amorpha'']], ''damp power''<sup>CP</sup>, [[SRD:Detect Hostile Intent|''detect hostile intent'']], [[SRD:Dimension Swap|''dimension swap'']], [[Harmful Emphatic Link (3.5e Power)|''emphatic link, harmful'']], [[SRD:False Sensory Input|''false sensory input'']], [[Foresee Weakness (3.5e Power)|''foresee weakness'']], [[SRD:Hustle|''hustle'']], [[Manifest Trap (3.5e Power)|''manifest trap'']], [[Phantom Flanker (3.5e Power)|''phantom flanker'']], [[SRD:Psionic Suggestion|''suggestion, psionic'']], [[Warp Light (3.5e Power)|''warp light'']]
3rd—[[SRD:Claws of the Vampire, Revised (3.5e Power)|''claws of the vampire'']], ''[[SRD:Duodimensional Claw|duodimensional claw]]'', [[SRD:Ectoplasmic Form|''ectoplasmic form'']], [[SRD:Empathic Feedback|''empathic feedback'']], [[SRD:Hostile Empathic Transfer|''empathic transfer, hostile'']], [[SRD:Escape Detection|''escape detection'']], [[SRD:Dimension Slide|''dimension slide'']], [[SRD:Psionic Fly|''fly, psionic'']], [[SRD:Psionic Keen Edge|''keen edge, psionic'']], [[SRD:Ubiquitous Vision|''ubiquitous vision'']], [[SRD:Vampiric Blade, Revised (3.5e Power)|''vampiric blade'']], [[Warp Cloak (3.5e Power)|''warp cloak'']]
4th—[[SRD:Claw of Energy, Revised (3.5e Power)|''claw of energy'']], [[SRD:Psionic Dimension Door|''dimension door, psionic'']], [[SRD:Psionic Freedom of Movement|''freedom of movement, psionic'']], [[Inhibiting Strike (3.5e Power)|''inhibiting strike'']], [[SRD:Schism|''schism'']], [[SRD:Psychic Vampire|''psychic vampire'']], [[SRD:Psionic Teleport|''teleport, psionic'']], [[SRD:Truevenom, Revised (3.5e Power)|''truevenom'']], [[SRD:Truevenom Weapon, Revised (3.5e Power)|''truevenom weapon'']], ''[[Weapon of Energy, Revised (3.5e Power)|weapon of energy]]''
5th—[[Alternate Future (3.5e Power)|''Alternate alternate future'']], [[Arcane Replication (3.5e Power)|''arcane replication'']], ''anticipatory strike''<sup>RoD</sup>, [[Chakra Purification (3.5e Power)|''chakra purification]], [[SRD:Crisis of Life|''crisis of life'']], [[SRD:Psionic Ethereal Jaunt|''ethereal jaunt, psionic'']], [[SRD:Recall Death|''recall death'']], [[Psychic Point Singularity (3.5e Power)|''psychic point singularity'']].
6th—[[Astral Phantom (3.5e Power)|''Astral astral phantom'']], [[SRD:Divert Teleport|''divert teleport'']], [[Hostile Schism (3.5e Power)|''hostile schism]], [[Psychic Halo (3.5e Power)|''psychic halo'']], [[SRD:Personal Mind Blank|''mind blank, personal'']], [[Segment Body (3.5e Power)|''segment body'']], [[SRD:Psionic Greater Teleport|''teleport, psionic greater'']]
7th—[[SRD:Bend Reality|''Bend bend reality'']], [[SRD:Psionic Etherealness|''etherealness, psionic'']], ''id cascade''<sup>Hyp</sup> [[Mind Trap (3.5e Power)|''mind trap'']]
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
To learn or manifest a power, a psychic stalker must have an [[wisdom]] score of at least 10 + the power’s level.
'''{{Anchor|Mental Assault}}:''' All psychic stalkers automatically know ''[[SRD:Mind Thrust|mind thrust]]'' and ''[[SRD:Recall Agony|recall agony]]''. Their ''mind thrust'' deals half damage on a successful save, rather than no damage. Their ''recall agony'' does not have a save at all. As long as the psychic stalker is psionically focused, their ''mind thrust'' and ''recall agony'' powers are automatically augmented to the maximum damage for the psychic stalker's manifester level without costing any additional power points, as if they were psi-like abilities. These special modifications of ''mind thrust'' and ''recall agony'' only apply when used against a single target with no metapsionics.
'''{{Anchor|Psychic Augment}} {{Su}}:''' A psychic stalker is capable of augmenting her own attack using her psychic potential. as part of an attack action she may augment one of her attack with one or more of the following augment as long as she meet the level requirement. She may not spend more power points augmenting her attack than her manifester level.
''{{Anchor|Bleedout Strike}}:'' A psychic stalker can make her attack particularly bloody, spending 1 power points to inflict a single point of [[Bleedout (3.5e Condition)|bleedout]] to the struck creature. For every additional power point spent on the augment she inflict an additional point of [[Bleedout (3.5e Condition)|bleedout]].
''{{Anchor|Pyrokinetic Strike}}:'' A psychic stalker can cause her attacks to cause creature to catch aflame. For one power points the psychic stalker may have her attack deal an additional 2 points of fire damage, for each additional power point spent the attack deal an additional 2 points of fire damage. If struck the creature must make a reflex save or catch on fire, dealing the bonus amount of fire damage granted done by this augment the attack every round until put out. A creature can''{{Anchor|Spiritual Blow}}:'' A psychic stalker may spend 2 power points to guide her strike suing spiritual energy, she replace her [[dexterity]] or [[strength]] modifier to her t be on fire multiple times; only the largest attack roll with her [[wisdom]] modifier. This augment is available to psychic stalker of 2nd level and abovehas any effect.
''{{Anchor|Spiritual StrikeBlow}}:'' A psychic stalker may spend 2 power points to charge guide her attack with strike suing spiritual energy, she replace her [[dexterity]] or [[strength]] modifier to her damage attack roll with either her [[wisdom]] modifier. This augment is available to psychic stalker stalkers of 2nd level and above.
''{{Anchor|Telekinetic AttackSpiritual Strike}}:'' A psychic stalker can infuse may spend 2 power points to charge her strike attack with potent telekinetic spiritual energy, for 3 power points she may have the struck creature knocked flying 10 feet, in a direction of the replace her choice, and fall [[SRD:Prone|pronedexterity]] or [[strength]] at the end of its movement. This movement do not provoke attack of opportunity. For each additional 2 power points spent on this augment, the creature is moved additional 10 feet. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of modifier to her damage per 5 feet left in the opponent's movement, and the opponent stops in the space adjacent to the obstacle. A successful reflex save halves the movement and negate the prone effectroll with either her [[wisdom]] modifier. This augment is available to psychic stalker stalkers of 3rd 2nd level and above.
''{{Anchor|Mental AssaultTelekinetic Attack}}:'' By paying 4 A psychic stalker can infuse her strike with potent telekinetic energy, for 3 power pointsshe may have the struck creature knocked flying 10 feet, in a direction of the psychic stalker may deal 2 points of either her choice, and fall [[intelligence]] or [[wisdomSRD:Prone|prone]] damage to at the struck creatureend of its movement. This movement do not provoke attack of opportunity. For every each additional 2 power points spent on this augment , the creature is moved additional 10 feet. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage increase by 1per 5 feet left in the opponent's movement, and the opponent stops in the space adjacent to the obstacle. This augment is available to psychic stalker stalkers of 4th 3rd level and above.
''{{Anchor|Straining BlowMental Assault}}:'' By paying 5 4 power points, the psychic stalker cause the struck creature to be may deal 2 points of either [[SRD:Exhausted|exhaustedintelligence]] for 1 round and then or [[SRD:Fatigued|fatiguedwisdom]] for 3, a succesful fortitude save negate damage to the exhaustion and leave the target fatigued for as long as it would be have been exhaustedstruck creature. For each 3 power point every 2 points spent on this augment the duration of the exhaustion damage increase by 1 round and the fatigue by 2 rounds. This augment is available to psychic stalker stalkers of 5th 4th level and above. This augment does not stack with ability damage from ''[[Psychic Strike (3.5e Power)|psychic strike]]''.
''{{Anchor|Crippling AttackStraining Blow}}:'' By paying 7 5 power points , the psychic stalker may make cause the struck creature to be [[SRD:StaggeredExhausted|staggeredexhausted]] for 1 roundand then [[SRD:Fatigued|fatigued]] for 3, a succesful fortitude save negates the exhaustion and leave the target fatigued for as long as it would be have been exhausted. For each2 each 3 power points point spent on this augment, the duration of the staggering improve exhaustion by 1 roundand the fatigue by 2 rounds. A successful fortitute save This augment is available to psychic stalker stalkers of 7th 5th level and above. This is a [[Unique Attack Modifiers (3.5e Variant Rule)|unique attack modifier]].
''{{Anchor|Stygian StrikeCrippling Attack}}:'' By paying 5 7 power points, the psychic stalker may inflict one negative level to make the struck creature[[SRD:Staggered|staggered]] for 1 round. For each 5 2 power points spent on this augment you deal an additional negative level, the duration of the staggering improve by 1 round. A successful Fortitude save negates the effect. This augment is available to psychic stalker stalkers of 9th 7th level and above. This is a [[Unique Attack Modifiers (3.5e Variant Rule)|unique attack modifier]].
''{{Anchor|Mental BurnHideous Blow}}:'' By paying 7 power points, the psychic stalker may deal 2 points of either leave the struck creature [[intelligenceSRD:Shaken|shaken]] or [[wisdom]] burn to for 1d4 rounds. A Will save negates the struck creatureeffect. For every 2 points spent on this augment the damage increase by 1 This augment is available to psychic stalker stalkers of 11th 7th level and above. This is '''not'' a [[Unique Attack Modifiers (3.5e Variant Rule)|unique attack modifier]].
''{{Anchor|Lifeleeching Stygian Strike}}:'' By paying 13 5 power points , the psychic lurk stalker may absorb half inflict one negative level to the damage she dealt with her attack as healingstruck creature. For each 5 power points spent on this augment you deal an additional negative level. This augment is available to psychic stalker stalkers of 13th 9th level and above.
''{{Anchor|Devastating StrikeMental Burn}}:'' By paying 2 7 power points, the psychic stalker may deal an additional 1d6 damage with her attack2 points of either [[intelligence]] or [[wisdom]] burn to the struck creature. For each additional every 2 power points spent on this augment the damage increase by 1d6. 1 This augment is available to psychic stalker stalkers of 15th 11th level and above.
''{{Anchor|Creeping DarkPrismatic Assault}}:'' By spending 5 paying 11 power points , the psychic lurk stalker may cause the effect a struck creature to become with a ''[[SRD:BlindPrismatic Spray|blindprismatic spray]] and [[SRD:Deafened|defeaned]] for 1 round, a successful fortitude save negate both. For each 10 points spent on this augment increase the duration both the blidness and deafness by 1 round'' effect. This augment is available to psychic stalker stalkers of 17th 11th level and above. This is a [[Unique Attack Modifiers (3.5e Variant Rule)|unique attack modifier]].
''{{Anchor|Psychic LobotomyElectrical Strike}}:'' In one blow By paying 13 power points, the psychic stalker can turn a creature converts all damage from the strike into a mental vegetable, by paying 19 points electricity damage and paralyzes the psychic stalker may force a struck creature to make a fortitude save, on a failed for 1d4 rounds. A successful Fortitude save negates the target paralysis. This is a [[SRD:FeeblemindUnique Attack Modifiers (3.5e Variant Rule)|feeblemindedunique attack modifier]]. This augment is available to psychic stalker of 19th level and above.
'''{{Anchor|Sneak AttackPsychic Stealth}} {{Su}}:''' At 2nd level the The psychic stalker gain sneak attack (as the [[SRD:Rogue|rogue]] ability) at a delayed rate. She gain another dice may use their Psicraft skill in place of sneak attack at 5th level Hide and every 3 level afterwardMove Silently.
'''{{Anchor|Psychic Evasion}}:''' At 2nd level the psychic stalker gain evasion (as the [[SRD:Rogue|rogue]] ability). At 7th level this ability improve to improved evasion. Unlike the rogue she need to be psionically focused to benefit from evasion.
'''{{Anchor|Stalker Talent}}:''' At 3rd level and every 3 level afterward, the pyschic stalker select one talent from the following list:
''{{Anchor|AC Bonus}} {{Ex}}:'' Upon selecting this talent, the psychic stalker add her [[wisdom]] modifier as a bonus to AC (max +7).
* ''{{Anchor|Insightful Dodge}} {{Ex}}:'' As an immediate action By expending your psionic focus you can cause any attack that would hit you miss or automatically succeed any one saving throw, doing so however cause 2 points perform a Reflex save in place of [[constitution]] [[SRD:Ability Burn|burn]]. If you cannot take constitution burn you may not take this talent. ''{{Anchor|Deadly Mind Thrust}}:'' Upon selecting this talent, the pyschic stalker's [[SRD:Mind Thrust|mind thrust]] power lose the [mind-affecting] tag but do not effect to mindless creatures and a successful Fortitude or Will save only halves the damage instead of negating it.
''{{Anchor|Extra Augmentation Potential}} {{Su}}:'' Upon selecting this talent you gain the ability to increase your manifester level by one point plus one per five class level you have for the purpose of using psychic augmentation for one round by expending your psionic focus as . This is a swift action.
''{{Anchor|Life and Death}} {{Su}}:'' Upon selecting this talent you fall under a constant [[SRD:Deathwatch|''deathwatch'']] effect. At your option you may appear dead to any spell, power or abilities that specifically detect living creature.
''{{Anchor|Poison UseGhost Hunter}} {{ExSu}}:'' You All the weapon you wield (including unarmed attack and natural weapon) have the ghost touch enhancement. Additionally you gain poison use as an the [[SRD:Assassin|assassin]] and [[Alchemical Mastery Ghost (3.5e FeatCleric Domain)|alchemical masteryghost]] as a bonus feat even if you do not meet the prerequisitesdomain's granted power.
''{{Anchor|Ghost Hunter}} {{SuSublime Stalker}}:'' All You gain the weapon you wield (including unarmed attack maneuvers known, maneuvers readied, and natural weapon) have the ghost-touch enhancementmaneuvers per day of a first level Swordsage. Additionally You may take this talent more than once; every time you gain the [[Ghost (do, add 3.5e Cleric Domain)|ghost]] domain's granted powerto your effective Swordsage level.
'''{{Anchor|The ArtInsightful Reflexes}} {{Ex}}:'' You gain ' At 4th level a psychic stalker add her [[Improved Death Attack-CE (3.5e Feat)|improved death attack]] and [[Ranged Death Attack (3.5e Feat)|ranged death attackwisdom]] 's modifier as a insight bonus featsto her reflex save and initiative modifier.
'''{{Anchor|Psionic Death AttackUndetectable Mind}} {{ExSu}}:''' At 3rd level, the A psychic stalker gain an talker capable of masking her presence and thoughts with uncanny ability very similar to the the , upon attaining 5th level she become under a permanent [[SRD:AssassinConceal Thoughts|assassin]]'s death attack except the DC is 10 +1/2 HD + the psychic stalker's [[dexterity]] or [[wisdomconceal thoughts'']] modifier (whichever is better) effect and require gain the psionic stalker to expend her psionic focus as part benefit of the death attack. During the death attack the psychic stalker's manifester level count Darkstalker feat from Lords of Madness as long as 2 points higher for the purpose of applying psychic augmentsshe is psionically focused.
At 11th level she fall under the effect of a permanent [[SRD:Nondetection|'''{{Anchor|Insightful Reflexes}} {{Ex}}:'nondetection'' ]] effect as long as she is psionically focused. At 4th 19th level a psychic stalker add her she is under the effect of [[wisdomSRD:Mind Blank|''mind blank'']]'s modifier while psionically focused as a insight bonus to her reflex save and initiative modifierwell.
'''{{Anchor|Undetectable Mind}} {{SuThought Ravage}}:''' A psychic talker capable of masking her presence and thoughts with uncanny abilityAt 8th level, upon attaining 5th level she become under a permanent psychic stalker's ''[[SRD:Conceal ThoughtsMind Thrust|mind thrust]]''conceal thoughtsand ''[[SRD:Recall Agony|recall agony]]'' powers lose the [mind-affecting]tag. They may also remove the [mind-affecting] effect tag on any power they manifest by spending 6 additional power points on it (this counts as an augment and gain thus increases the benefit DC of the Darkstalker feat from Lords of Madness as long as she is psionically focusedpower by 3).
'''{{Anchor|Free Augmentation}} {{Ex}}:''' At 10th level a psychic stalker can as an immediate action and expending her psionic focus make a single psychic augment cost no power points. The amount of power point she can 'spend' is still limited to her manifester level despite not costing actual power points.