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Monado (3.5e Equipment)

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'''{{Anchor|Destiny is Not a Toy}} {{Ex}}''': The Monado is a rather choosy weapon — it selects its wielder. You can still wield it if it doesn't deem you worthy, but it's going to cost you. A '''''lot'''''. A character who wields the Monado without having performed any of its rituals takes 1d4 points of Strength, Dexterity, and Constitution [[SRD:Ability Drained|drain]] for every encounter that they use the Monado in. Furthermore, upon using a [[#Monado Arts|Monado Art]], the wielder must succeed on a [[Fortitude]] save followed by a [[Will]] save, both of which have a DC of 16; failure on either save results in taking 1 point of Strength, Dexterity, and Constitution [[SRD:Ability Burn|burn]] and 1d4 backlash damage. Backlash damage cannot be resisted by any means, and a creature killed by backlash damage loses one additional level if and when it is brought back to life. This can easily escalate to the point where a character permanently loses the use of a limb, so be careful.
'''{{Anchor|Enemy of Machines}} {{Ex}}''': The Monado is extremely deadly to mechanical creatures. When used against [[SRD:Construct Type|constructs]], it does double damage, ignores any [[SRD:Damage Reduction|damage reduction ]] the construct has, and is capable of scoring critical hits and being used to perform sneak attacks.
'''{{Anchor|Aversion to Flesh}} {{Ex}}''': In its base state, the Monado cannot harm humanoids, ''period''. Any attack made with the Monado against a humanoid, monstrous humanoid, giant, or fey automatically misses — even if it's an attack that shouldn't be ''able'' to miss, like a coup de grace. (This isn't to say that the Monado can't hurt living things; it's perfectly capable of slaughtering animals, magical beasts, vermin, et cetera. But it can't cut sapient beings.)
*'''''{{Anchor|Monado Armour}}'' {{Sp}}''': As a standard action, the Monado's wielder can envelop himself and all allies within 100 feet with a protective sheen that softens the impact of all attacks. This protective sheen grants subjects [[SRD:Damage Reduction|damage reduction]] 3/— per caster level and [[Spell Dampening (3.5e Creature Ability)|spell dampening]] 1 per 2 caster levels. The effect lasts for 3 rounds. Monado Armour is the equivalent of a 5th-level spell, and can be used once every 1d6 rounds. Its caster level is equal to the wielder's character level.
*'''''{{Anchor|Monado Cyclone}}'' {{Sp}}''': As a standard action, the Monado's wielder can generate a torrent of raw energy around himself. This takes the form of a 25-foot cylinder centered on the wielder. All creatures opposed to the wielder caught in the cylinder take 1d8 damage per caster level and get knocked [[SRD:Prone|prone]], with a Reflex save allowed to halve the damage ''or'' negate falling prone (a victim can't do both). The save DC is calculated as normal for a spell. Monado Cyclone is the equivalent of a 6th-level spell, and can be used once every 1d8 rounds. Its caster level is equal to the wielder's character level.
*'''''{{Anchor|Monado Eater}}'' {{Sp}}''': As a standard action, the Monado's wielder can generate a pulse of dark ether. This is a 20-foot cone that does 1d6 damage per caster level to all enemies in its path. In addition, victims are subjected to the effect of [[SRD:Greater Dispel Magic|''greater dispel magic'']] and lose 1 hit point per caster level for 1 round per caster level due to bleeding. (Obviously, creatures not bothered by bleeding, like constructs, undead, and oozes, don't lose hit points over time as a consequence of being hit by Monado Eater.) A successful [[Fortitude ]] save can halve the hit point damage and prevent the damage over time. However, the success or failure of the save does not influence the dispel check. The save DC is calculated normally for a spell. Monado Eater is the equivalent of a 7th-level spell, and can be used once every 1d8 rounds. Its caster level is equal to the wielder's character level.
''Prerequisites:'' BAB +9 or character level 12th, must have attempted to use the Monado to strike a humanoid, monstrous humanoid, giant, or fey creature in a combat situation, must have made peaceful contact with a god <!-- The first prerequisite is based on a storyline sequence where Shulk's party is attacked by a group of High Entia assassins (High Entia being the <u>Xenoblade</u> world's equivalent of elves); the Monado turns out to be just as useless here as it was against Metal Face and Xord. The second prerequisite is based on a sequence which occurs shortly afterwards, when Shulk and friends try to save the emperor of the High Entia from the Mechon army at Prison Island. While they fail to do so, they ''do'' meet up with the newly-released Zanza, who unlocks the "full" power of the Monado right before being impaled by Metal Face. In the battle that ensues, the Monado turns out to now actually ''work'' on Metal Face, who, despite putting up a fierce fight, is only saved from being reduced to scrap metal by the intervention of another Face Mechon. -->
'''Variable Bonus''': The Monado's enhancement bonus becomes +7.
'''{{Anchor|Command Over Reality}} {{Ex}}''': The ultimate Monado grants its wielder control over reality, essentially making him into a god. The wielder can cast [[SRD:Wish|''wish'']] at will, and only pays half the XP cost. (However, only the XP cost of ''wish'' itself is halved; the XP cost of any spell emulated by ''wish'' is not.) <!-- In the very final scene of <u>Xenoblade Chronicles</u>, Shulk, having unlocked his ''own'' Monado through his self-enlightenment over the course of the story, and is now basically a god; he has command over reality itself. The universe as he knew it is pretty much kaput thanks to Zanza's actions, so Shulk, with the guidance of the Monado's spirit, makes a new universe before relinquishing his powers. The only thing I could think of to represent the ability to create a universe is using ''wish'' at will. There's probably a better way to represent it, though... -->
'''{{Anchor|Secret Monado Arts}}''': The ultimate form of the Monado unlocks a final set of Monado Arts.
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