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SRD5:Cleric

181 bytes added, 18:18, 11 November 2017
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Class Features
|skillnum=two
|skillprofs=History, Insight, Medicine, Persuasion, Religion
|equipment= * ''(a)'' a [[SRD5:Mace|mace]] or ''(b)'' a [[SRD5:Warhammer|warhammer]] (if [[SRD5:ProficientWeapon#Weapon_Proficiency|proficient]]) * ''(a)'' [[SRD5:Scale Mail|scale mail]], ''(b)'' [[SRD5:Leather Armor|leather armor]], or ''(c)'' [[SRD5:Chain Mail|chain mail]] (if [[SRD5:Armor#Armor_Proficiency|proficient]])
* ''(a)'' [[SRD5:Light Crossbow|light crossbow]] and 20 [[SRD5:Bolt|bolt]]s or [[(b)]] any [[SRD5:Simple Weapon|simple weapon]]
* ''(a)'' a [[SRD5:Priest's Pack|priest’s pack]] or [[(b)]] an [[SRD5:Explorer's Pack|explorer’s pack]]
When you use your Channel Divinity, you choose which effect to create. You must then finish a [[SRD5:Resting|short or long rest]] to use your Channel Divinity again.
Some Channel Divinity effects require [[SRD5:Saving Throw|saving throws]]. When you use such an effect from this class, the DC equals your [[SRD5:Spells|cleric spell ]] save DC.
Beginning at 6th level, you can use your Channel Divinity twice between [[SRD5:Resting|rests]], and beginning at 18th level, you can use it three times between [[SRD5:Resting|rests]]. When you finish a [[SRD5:Resting|short or long rest]], you regain your expended uses.
====Channel Divinity: Turn Undead====
As an [[SRD5:Action|action]], you present your holy symbol and speak a prayer censuring the [[SRD5:Undead|undead]]. Each undead that can see or hear you within 30 feet of you must make a [[SRD5:Wisdom|Wisdom]] [[SRD5:Saving Throw|saving throw]]. If the creature fails its [[SRD5:Saving Throw|saving throw]], it is ''turned'' for 1 minute or until it takes any damage.
A ''turned '' creature must spend its [[SRD5:Turn|turn]]s trying to [[SRD5:Movement|move]] as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take [[SRD5:Reaction|reaction]]s. For its action, it can use only the [[SRD5:Dash|Dash]] action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the [[SRD5:Dodge|Dodge]] action.
===Ability Score Improvement===
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two [[SRD5:Ability Score|ability scores ]] of your choice by 1. As normal, you can’t increase an [[SRD5:Ability Score|ability score ]] above 20 using this feature.
===Destroy Undead===
Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll [[SRD5:Percentile Dice|percentile dice]]. If you roll a number equal to or lower than your cleric level, your deity intervenes. The [[SRD5:GM|GM]] chooses the nature of the intervention; the effect of any [[SRD5:Spells|cleric spell ]] or cleric [[#Domain Spell|domain spell spells]] would be appropriate.
If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a [[SRD5:Resting|long rest]].
At 20th level, your call for intervention succeeds automatically, no roll required.
==Divine Domains==
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