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SRD5:Cleric

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Nature Domain
===Nature Domain===
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silva nus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have c1erics clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These c1erics clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
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====Acolyte of Nature====
At 1st level, you learn one [[SRD5:Spells#Druid_Spells|druid cantrip]] of your choice. You also gain proficiency in one of the following skills of your choice: [[SRD5Using_Ability_ScoresSRD5:Using_Ability_Scores#:Animal Handling|Animal Handling]], [[SRD5:Using_Ability_Scores#Nature|Nature]], or [[SRD5:Using_Ability_Scores#Survival|Survival]].
====Bonus Proficiency====
====Dampen Elements====
Starting at 6th level, when you or a creature within 30 feet of you takes [[SRD5:Damage_And_HealingDamage_and_Healing#Acid|acid]], [[SRD5:Damage_And_HealingDamage_and_Healing#Cold|cold]], [[SRD5:Damage_And_HealingDamage_and_Healing#Fire|fire]], [[SRD5:Damage_And_HealingDamage_and_Healing#Lightning|lightning]], or [[SRD5:Damage_And_HealingDamage_and_Healing#Thunder|thunder]] damage, you can use your reaction to grant [[SRD5:Damage_And_HealingDamage_and_Healing#Resistance|resistance]] to the creature against that instance of the damage.
====Divine Strike====
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 [[SRD5:Damage_And_HealingDamage_and_Healing#Cold|cold]], [[SRD5:Damage_And_HealingDamage_and_Healing#Fire|fire]], [[SRD5:Damage_And_HealingDamage_and_Healing#Lightning|lightning]] damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.
====Master of Nature====
At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.  
===Tempest Domain===
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