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SRD:Gust of Wind

1 byte removed, 22:34, 16 November 2017
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[[SRD:Large|Large]] or larger creatures may move normally within a ''gust of wind ''effect.
A ''gust of wind ''can’t move a creature beyond the limit of its range.
Any creature, regardless of size, takes a –4 penalty on [[SRD:Ranged Attack|ranged attacks]] and [[SRD:Listen Skill|Listen]] checks in the area of a ''gust of wind''.
The force of the ''gust'' 'automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.
In addition to the effects noted, a ''gust of wind'' can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.
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