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This spell is essentially a diluted form of the ''[[SRD:Restoration|restoration]]'' spell family. Though not strong enough to outright cure any but the most simple of conditions, it can convert severe conditions into less severe variations, allowing them to be endured or cured more easily. Upon casting this spell, choose 1 of the following effects:
*If the subject of this spell has any vile damage, it can convert up to 1 point of vile damage to lethal damage per 2 [[SRD:Caster Level|caster levels]]. If the subject has no vile damage, it instead converts up to 1 points of lethal damage to nonlethal damage per [[SRD:Caster Level|caster level]]. If the subject has no lethal or nonlethal damage, it instead cures up to 2 points of nonlethal damage per caster level.
*If the subject of this spell has any [[SRD:Ability Drained|ability drain]], it can convert up to 1 point of ability drain to [[SRD:Ability Damaged|ability damage]] per 4 [[SRD:Caster Level|caster levels ]] (minimum 1). If the subject of this spell has no [[SRD:Ability Drain|ability drain]], it instead converts up to 1 point of [[SRD:Ability Damage|ability damage ]] per 2 [[SRD:Caster Level|caster levels ]] (minimum 1) to an ability score penalty that expires after 1 hour and cannot stack with any other penalty to the same ability score. If the subject has no ability drain or damage, it instead removes a penalty to 1 ability score. ''Temper Curse'' is not powerful enough to relieve drain, damage, or penalties to more than 1 ability score per casting, nor is it powerful enough to deal with [[SRD:Ability Burn|ability burn]].
*If the subject of this spell has any [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative levels]], it can remove up to 1 negative level per 5 [[SRD:Caster Level|caster levels]] (minimum 1). However, the negative levels go away as if their duration had expired, so if the negative levels in question would have lasted for 24 hours or more, the subject must make a [[Fortitude]] save against permanent level loss for each negative level removed in this way.
*If the subject of this spell is [[SRD:Paralyzed|paralyzed]], it instead becomes [[Numbed (3.5e Condition)|numbed]]. If the subject of this spell is [[Numbed (3.5e Condition)|numbed]], it instead becomes [[Cramped (3.5e Condition)|cramped]]. If the subject of this spell is [[Cramped (3.5e Condition)|cramped]], it is no longer cramped. The duration of the effect remains the same.
*If the subject of this spell is [[SRD:Stunned|stunned]], it instead becomes [[SRD:Dazed|dazed]]. If the subject of this spell is [[SRD:Dazed|dazed]], it becomes [[SRD:Dazzled|dazzled]]. If the subject of this spell is [[SRD:Dazzled|dazzled]], it is no longer dazzled. The duration of the effect remains the same.
*If the subject of this spell is [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]], it instead becomes [[SRD:Dazzled|dazzled]]. If the subject of this spell is [[SRD:Dazzled|dazzled]], it is no longer dazzled. The duration of the effect remains the same. <!--Sadly, there is no hearing-related counterpart to the dazzled condition. If there was, I would have used that.-->
*If the subject of this spell is [[SRD:Fascinated|fascinated]], it instead becomes [[Psychosis (3.5e Condition)#Distraction|distracted]]. (See the bullet point for removal of [[Psychosis (3.5e Condition)|psychosis]] for further details.) The duration of the effect remains the same.*If the subject of this spell has a [[Migraine (3.5e Condition)|migraine]], it instead becomes a [[Headache (3.5e Condition)|headache]]. If the subject of this spell has a [[Headache (3.5e Condition)|headache]], the headache goes away. The duration of the effect remains the same.
*If the subject of this spell has a [[Psychosis (3.5e Condition)#Major Psychosis|major psychosis]], it loses the major psychosis and instead acquires a [[Psychosis (3.5e Condition)#Minor Psychosis|minor psychosis]]. If the subject of this spell has a [[Psychosis (3.5e Condition)#Minor Psychosis|minor psychosis]], it loses the minor psychosis. The duration of the effect remains the same.
*If the subject of this spell is [[Maddened (3.5e Condition)|maddened]], it instead becomes [[SRD:Confused|confused]]. If the subject of this spell is [[SRD:Confused|confused]], it is no longer confused. The duration of the effect remains the same.
**If the subject of this spell is [[SRD:Confused|confused]] by [[SRD:Insanity|''insanity'']], it becomes confused for 4d6 weeks instead of being cured outright, and still cannot be cured by an effect that could not cure ''insanity'' in the first place. A second casting of ''temper curse'' reduces the duration to 4d12 days, a third casting reduces the duration to 4d6 days, a fourth casting reduces the duration to 4d6 hours, a fifth casting reduces the duration to 1d6 hours, a sixth casting reduces the duration to 1d6 minutes, a seventh casting reduces the duration to 1d4+2 rounds, and an eighth casting fully cures the ''insanity''. Effects other than ''temper curse'' which are less powerful than ''greater restoration'' cannot remove or mitigate the ''insanity'' until ''temper curse'' has been cast on it at least three times.
*If the subject of this spell is [[SRD:Panicked|panicked]], it instead becomes [[SRD:Frightened|frightened]]. If the subject of this spell is [[SRD:Frightened|frightened]], it instead becomes [[SRD:Shaken|shaken]]. If the subject of this spell is [[SRD:Shaken|shaken]], it is no longer shaken. The duration of the effect remains the same.
*If the subject of this spell is [[SRD:Nauseated|nauseated]], it instead becomes [[SRD:Sickened|sickened]]. If the subject of this spell is [[SRD:Sickened|sickened]], it is no longer sickened. The duration of the effect remains the same.
*If the subject of this spell is [[SRD:Exhausted|exhausted]], it instead becomes [[SRD:Fatigued|fatigued]]. If the subject of this spell is [[SRD:Fatigued|fatigued]], it is no longer fatigued. The duration of the effect remains the same.
*If the subject of this spell is [[SRD:Poison|poisoned]], it immediately makes its secondary [[Fortitude]] save against the poison with a bonus equal to ½ your [[SRD:Caster Level|caster level ]] or ½ your ranks in [[SRD:Heal Skill|Heal]] (whichever is greater). Whether the save passes or fails, the poison is gone afterwards. (If using [[Better Poison Implementation (3.5e Variant Rule)|Better Poison Implementation]], this spell instead neutralizes 1 dose of poison from the subject per 2 caster levels (minimum 1), curing the poison outright if this reduces the number of active doses of poison to 0.) This spell can only affect one poison with a single casting.*If the subject of this spell is [[SRD:Disease|diseased]], it immediately makes a [[Fortitude]] save against the disease with a bonus equal to ⅓ your [[SRD:Caster Level|caster level]] or ⅓ your ranks in [[SRD:Heal Skill|Heal]] (whichever is greater). Failure on the save has no negative consequences. Success on the save progresses towards curing the disease as normal. This spell can only affect a single disease with a single casting. (Note that since this spell doesn't do much more to remove a disease than the subject's immune system could in the first place, it's unable to remove diseases that can't go away on their own, such as [[SRD:Disease#Mummy Rot|mummy rot]] or [[Blight (3.5e Condition)|blights]].)
*If the subject of this spell is under a persistent magical effect that [[SRD:Remove Curse|''remove curse'']] can remove but [[SRD:Dispel Magic|''dispel magic'']] cannot, ''dispel magic'' is able to remove that effect for 1 round. Only one curse can be weakened in this manner through a single casting of ''Temper Curse''.