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Helix Blade (3.5e Equipment)

111 bytes removed, 05:31, 1 February 2018
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===1st Ritual ===
''Heartsense:'' Gain the ability to pinpoint all living, organic creatures within 100 feet while wielding the Helix Blade.
''Enzyme coating 1 [Steelase]'': Special Bio-Magical Enzymes cause your strikes to deal an additional 1d8 + 1 damage per CL to anything made of steel.
''Pre-Requisites:''
===2nd Ritual ===
''Gene Knockout:'' When you strike a foe with the Helix Blade your opponent must make a fortitude save (DC: 15 + your Con modifier + current level of Helix Blade) or face a silencing a sequence of his genetic code, causing one of the effects below (table to come. Effects will include stopping: racial bonuses, Ex abilities, causing sickening etc)
''Genetic Recombination'': After slaying a foe, you may gain access to one of their extraordinary abilities for 3 uses. Alternatively you may gain access to any abilities knocked out using the above ability. You may hold up to 3 'genes' at once from any source.
''Enzyme Coating 2 [Mithrase]:'' You gain an additional Special set of Bio-Magical enzymes causing your strikes to deal an additional 1d8 + 1 damage per CL to anything made of Mithril.
''Pre-Requisites:''
===3rd Ritual ===
''Mitotic Regeneration'': While wielding the Helix Blade you gain Fast Healing equal to half your CLHD
''Enzyme Coating 3 [Crystase]:'' You gain an additional Special set of Bio-Magical enzymes causing your strikes to deal an additional 1d8 + 1 damage per CL to anything with a crystalline molecular structure, includes mundane crystal, deep crystal, and many gems.
''Pre-Requisites:''
===4th Ritual ===
''Enzyme Coating 4 [Adamase]:'' You gain an additional Special set of Bio-Magical enzymes causing your strikes to deal an additional 1d8 + 1 damage per CL to anything made of Adamantine.
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