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User:Paleomancer/Cosmythos

206 bytes added, 02:57, 20 August 2018
Permitted Classes
===Permitted Classes===
As yet, I don’t know what would be the best classes. Not all classes are thematically appropriate, and most are somewhat lacking in useful features early on (fighter/rogue/monk/barbarian/paladin/ranger, I’m looking at you). May modify 5e classes for 3.5e play.
Traditional Classes
:* Barbarian: Doesn't quite fit into the setting as is. Variant would be spirit channeller, therianthrope, or alchemical warrior.:* Bard: Lore really doesn't fit into the setting.
:* Cleric:
:* Druid:
:* Rogue:
:* Sorcerer:
:* Wizard:
:* Psion:
:* Psychic Warrior:
Darkest Dungeon Classes (Inspiration fo tweaking roles only; copyright remains with normal people):
:* Abomination: Essentially an alchemical werebeast. See Barbarian.:* Antiquarian: MoneyTreasure finder -collectorcould be role within a scholarly class.:* Arbalest: Hand heavy crossbow.Fighters?:* Bounty Hunter: Updated Ranger variant, possibly.:* Crusader: Paladin variant?:* Flagellent: Interesting idea. Dated and dark, to be sure. :* Grave Robber: Rogue variant.:* Hellion: Barbarian variant.
:* Highwayman:
:* Hound Master:
:* Explorer:
A rough guideline is listed More solid ideas here::* Occultist/Scholar/Occultist: Wizard mechanics equivalent, who seeks out arcane lore and eldritch power through occult science and ritual-analogue. Class features focus around include ritualsand limited invocations, invocationsmaybe even 5e cantrips, and techniquespossibly limited by stress/exhaustion.:* Cultist: Cleric/Druid equivalent; servitor and devotee of a powerful entitydruid analogue. Potent access to rationed abilitiesSimilar casting, with rituals largely restricted but limited to where the domains of their patron desires it. Might not be playablePossibly unplayable?:* Investigator: Ranger/Bard:* TBD.
:*
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