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→Class Features: Adding a few things I forgot
'''{{Anchor|Spell Wave}} {{Sp}}:''' Starting at 4th level, as a standard action, the Viewtiful Monarch can sacrifice a spell slot to unleash a 15-foot-wide, 2-foot-tall wave of energy along the ground that travels up to 120 feet. The wave of energy does 3d6 damage per spell level of the sacrificed spell to all in its path, with a [[SRD:Reflex|Reflex]] save allowed for half. (The wave does 1d6 damage if a 0-level spell is sacrificed). The save [[SRD:DC|DC]] is 10 + Viewtiful Monarch's class levels up to 10th + ½ Viewtiful Monarch's class levels after 10th + Viewtiful Monarch's Charisma modifier. Only a Viewtiful Monarch spell slot may be sacrificed in this manner.
'''{{Anchor|VFX Mirage}} (VFX):''' Starting at 4th level, whenever the Viewtiful Monarch is reduced to ⅔ of her maximum hp (rounded down), she instantaneously warps away to a personal demiplane; not even [[SRD:Dimensional Anchor|''dimensional anchor'']], [[SRD:Dimensional Lock|''dimensional lock'']], or any other nonepic anti-teleportation effect can hold her. The Viewtiful Monarch is frozen as if in [[SRD:Temporal Stasis|''temporal stasis'']] and completely immune to all damage, healing, and other effects that would alter her condition, so even if the Viewtiful Monarch's opponent somehow follows her to her demiplane, it cannot actually harm her. As the Viewtiful Monarch warps away, a [[SRD:Simulacrum|''simulacrum'']] of herself appears 50 feet away from her former position in a random direction; thus, to a casual observer, it appears that the Viewtiful Monarch has simply executed a short-range teleport. The simulacrum has 1/20th of the Viewtiful Monarch's maximum hp, but also has all of her abilities except for VFX Mirage. (The simulacrum usually maintains a distance from the enemy and spams [[#VFX Shot|VFX Shot]] or [[#VFX Missile|VFX Missile]]). The simulacrum has infinite VFX, but finite spell slots; it enters play is created with all spell slots that the Viewtiful Monarch had unexpended at the start of the encounter. The simulacrum's actions do not consume the Viewtiful Monarch's resources. The simulacrum cannot be dispelled, nor is it suppressed by an [[SRD:Antimagic Field|''antimagic field'']], and it never expires on its own. However, the simulacrum cannot be repaired or regain hp in any way. When the simulacrum is destroyed, the Viewtiful Monarch reappears in her former position, freed from the [[SRD:Temporal Stasis|''temporal stasis'']] effect and no longer invulnerable. The ability is triggered again when the Viewtiful Monarch is reduced to ⅓ of her maximum hp. Even if the Viewtiful Monarch is healed past an hp threshold, this ability cannot be triggered more than twice in any given encounter. If the Viewtiful Monarch begins an encounter already past an hp threshold, she loses that use of VFX Mirage for that encounter. Nonlethal damage triggers VFX Mirage as though it was lethal damage. If the simulacrum still exists when the encounter ends, it fades away, ending VFX Mirage, and the Viewtiful Monarch reappears in her former position, freed from the [[SRD:Temporal Stasis|''temporal stasis'']] effect and no longer invulnerable. If VFX Mirage is triggered while the Viewtiful Monarch is in the middle of performing an action, such as casting a spell, that action automatically fails and is lost, as on a failed [[SRD:Concentration Skill|Concentration]] check, due to suddenly being teleported away from the action and placed under ''temporal stasis''; any resources expended in performing that action are wasted. This ability can be triggered even if the Viewtiful Monarch was out of VFX when reduced past an hp threshold; however, as VFX does not recharge while in ''temporal stasis'', the Viewtiful Monarch will still be weakened and vulnerable when the VFX Mirage ends.
When the Viewtiful Monarch reaches 6th level, 2 simulacra of her appear when this ability activates. When she reaches 8th level, 3 simulacra of her appear when this ability activates. When she reaches 10th level, 4 simulacra of her appear when this ability activates. VFX Mirage does not end and the Viewtiful Monarch does not reappear until all of the simulacra created by VFX Mirage have been destroyed.
At 6th level and beyond, no attack can reduce the Viewtiful Monarch's hp further than would be required to push her to an hp threshold to use VFX Mirage. For instance, if an 8th-level Viewtiful Warrior/6th-level Viewtiful Monarch had 149 max hp, had 114 hp remaining, and sustained 27 points of damage (enough to reduce her to 87 hp), she would instead be reduced to 99 hp, triggering her first VFX Mirage. If she began the encounter with 99 or less hp or had already been reduced to 99 hp in the current encounter, VFX Mirage would not trigger and she would be reduced to 87 hp. As long as the Viewtiful Monarch has at least one use of VFX Mirage remaining, she is immune to death effects and petrification; an effect that would instantly kill or petrify her instead reduces her to the next hp threshold, triggering a VFX Mirage. Once the Viewtiful Monarch has no uses of VFX Mirage remaining, death and petrification effects affect her normally. In addition, a simulacrum that is reduced to 0 hp becomes an ethereal presence and continues to fire VFX Shots, VFX Missiles, or spells at enemies. Only when all of the simulacra are destroyed does the VFX Mirage attack ceaseand the simulacra vanish.
At 8th level and beyond, this ability can be triggered up to 3 times per encounter, at the thresholds of ¾, ½, and ¼ of the Viewtiful Monarch's maximum hp.
At 10th level, this ability can be triggered manually with an [[SRD:Immediate Actions|immediate action]], but can still only be activated up to 3 times per encounter. A manual triggering expends the closest hp threshold as if the Viewtiful Monarch had been pushed to that point, but does not actually reduce her hp. (For instance, if a 10th-level Viewtiful Warrior/10th-level Viewtiful Monarch had a maximum of 200 hp, currently had 170 hp, and manually triggered a VFX Mirage, she would not get to use a VFX Mirage when reduced to 150 or less hp.) A Viewtiful Monarch cannot manually trigger VFX Mirage if she is out of VFX (but it can still be automatically triggered).
{{underbar|What the hell is this?!?|I'd like to answer that question here, but when I tried, I ended up with an ''extremely'' bloated sidebar. I'll take [[Talk:Viewtiful Monarch (3.5e Prestige Class)#What the hell is VFX Mirage?!?|the discussion of VFX Mirage]] to the talk page instead.}}
At 15th level, if the Viewtiful Monarch has also advanced to level 6 in the [[Viewtiful Captain (3.5e Prestige Class)|Viewtiful Captain]] class, she gains access to her magic upgrade (Mach Magic/Replay Magic) for the VFX power gained through that class.
*'''{{Anchor|Mach Magic}} (VFX):''' While [[Viewtiful Warrior (3.5e Class)#VFX Mach Speed|VFX Mach Speed]] is active, the Viewtiful Monarch gains 3 additional swift actions per round. These extra swift actions can only be used to cast Viewtiful Monarch spells (whether these spells are quickened in advance, quickened through [[#Spell Churn|Spell Churn]], or have a natural casting time of 1 swift or immediate action does not matter). A Viewtiful Monarch spell that is considered an attack for purposes of other magical effects (such as ending the effect of [[SRD:Invisibility|''invisibility'']]) is also considered an attack for the purposes of generating or refreshing the [[Viewtiful Warrior (3.5e Class)#Fire Aura|fire aura]] or [[Viewtiful Warrior (3.5e Class)#Afterimage Assault|creating clones]] from VFX Mach Speed.
*'''{{Anchor|Replay Magic}} (VFX):''' The Viewtiful Monarch's Viewtiful Monarch spells can benefit from [[Viewtiful Warrior (3.5e Class)#VFX Replay|VFX Replay]] (normally, only the Viewtiful Warrior/Monarch's physical attacks are replayed). Replaying a spell effectively triples the spell's effects and forces the target to make 3 saving throws against it. As normal for a replayed attack, a replayed spell deducts 1 VFX point from the Viewtiful Monarch's VFX pool, whether she wants the spell to be replayed or not, and this VFX cost is incurred once per creature the spell affects. (An area-of-effect spell, like a [[SRD:Fireball|''fireball'']], could end up costing her a lot of VFX if used recklessly.) Using a spell in conjunction with VFX Replay also generates or refreshes the [[Viewtiful Warrior (3.5e Class)#Lightning Aura|lightning aura]] from VFX Replay.
'''{{Anchor|Steal Heroism}} {{Sp}}:''' A 9th-level Viewtiful Monarch can take a 1-round action to drain the heroism from a single character within Medium range. This suppresses all class features of the victim, including spellcasting, power use, maneuvers, and VFX, unless it succeeds on a [[SRD:Will|Will]] save (DC = 19 + Viewtiful Monarch's [[SRD:Charisma|Charisma]] modifier) to negate the effect. The heroism is drained for 24 hours. This does not affect a creature's feats, but may render them unusable if they are dependent on class features. Alternatively, the Viewtiful Monarch may use this ability to replicate the effect of ''monstrous thrall''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref> with a duration of 24 hours. The Viewtiful Monarch can only use this ability once per hour (either version counts as one use). It is the equivalent of a 9th-level spell.
A character with a code of conduct who falls victim to the first version of this ability ''drain heroism'' is considered to have violated that code of conduct, and cannot regain his or her abilities until he or she [[SRD:Atonement|atones]]. The victim knows this when the ability is used on them, and therefore gains a +2 bonus to its Will save to avoid falling victim to it in the first place. (The gods tend to be rather understanding that the code of conduct was not willingly violated, so ''atonement'' costs no XP when used to absolve this situation.) This does not apply to the ''monstrous thrall'' version of the ability''drain heroism''.
'''{{Anchor|VFX Rearrange}} (VFX):''' A 12th-level Viewtiful Monarch can spend 2 VFX points to swap any one spell she has prepared for another spell she knows as a standard action. Alternatively, she can spend 4 VFX points to do this as a swift action. The standard rules of spell preparation apply; that is, a spell cannot be prepared in a spell slot of a lower level (but preparing a spell in a higher-level spell slot is fair game). She must be wearing her crown in order to use this ability, and she may not use it to refresh an expended spell slot. This ability can only be used once per round, and can only be used on Viewtiful Monarch spell slots. This can reduce the Viewtiful Monarch's VFX to 0.