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edits
Changes
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→Death Rules- People don’t just die when their heart stops.
To begin with, we’re buffing HP slightly to make it so that rather than the body ceasing to function at -10, it ceases at -¼ (rounded up)ll max HP (minimum(?) -10). -10 is extremely arbitrary and far too easy to get past at later levels.
===== The Seaghan Problem =====If you have anything like Die Hard, consider -¼ the base, and add whatever it would normally add. For the sake of example, let's take the most complicated character, a character with 135 HP, a feature that sets his death threshold to -20, and another which sets his death threshold to -1/3. For simplicity, I'll treat all of these as positive, then make the final result negative. To begin with, he has 135 HP, 1/4 of that is 33.75, so round up to 34. Now he has the -20 feature, which effectively just adds 10 to his pre-Code Blue threshold. So now his death threshold is 34 + 10, 44. Simple enough. Now we have his -1/3 feature. For the sake of this, we're thinking of anything that doesn't set his threshold to an unchanging number as subtracting 10, then adding that variable amount. So we'll take our 44, and take away 10; back to 34 again. Now we'll add 1/3 of 135, 45+34 = 79. Then we make it negative, -79. In total, that formula winds up being: -34 - 10 + 10 - 45 = -79. Thank you for attending this math class, back to the rule changes.
Secondly, and more majorly, we’re adding a stage in between Bleeding Out and Dead. This stage will be called “Code Blue”. During this stage, standard cure spells or anything else that restores HP cease to function as the problem is no longer wounding, but that the heart has stopped. The body will continue to bleed as normal, despite that not making physical sense, but the character will not quite be dead yet. During this stage only one thing will bring them back, Defibrillation. If they are not defibrillated within 2 minutes of entering Code Blue, they are dead.