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Talk:Gravitational Force (5e Spell)

481 bytes added, 15:33, 23 April 2019
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5E translation notes
:: Having a spell that does what another spell does while being both more versatile and at a lower level is unacceptable, in any edition. While the damage is not negligible, again, the real strength of reverse gravity is to remove enemies from fights. This would single-handedly remove something even as powerful as a begir (CR 11), storm giant (CR 13), ice devil (CR 14), purple worm (CR 15), iron golem (CR 16), or even the tarrasque from play. Their weights aren't mentioned anywhere, and it should be a size category, not some arbitrary weight, which would help alleviate the problem, at least a little. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 13:13, 22 April 2019 (MDT)
 
::: Regressing back to a different point, Reverse Gravity doesn't deal any damage, but you can take falling damage naturally from being in the area of effect. However, a 100ft tall, 50ft radius cylinder means that you cannot fall the required 200 feet to hit 20d6 damage. Unless my math on this is wrong, of course; but anyway you fall, you cannot possibly fall more than like... ~140ft? --[[User:TK-Squared|TK-Squared]] ([[User talk:TK-Squared|talk]]) 09:33, 23 April 2019 (MDT)
== TK's Tritique Thow ==

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