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A user that takes this ability has learned to transform all their ki into proficient element, shrouding themselves in it for attacking and defending.
To use this ability a user spends a move action to spend 20 ki and transform all their ki into their proficient element and 20 ki each round to maintain. The user is shrouded with their element, anything becoming completely immune to said element. Anything that makes a melee attack on the user takes 4d6 elemental damage and must make a save based on the elements effect. The users fist is also empowered, any unarmed attack the user makes gains 4d6 elemental damage and the opponent must make a save based on the elements effect. Also, while in this form, any ki volley or beam blast made is considered to be 100% the proficient element gaining 4d6 elemental damage and elemental effect chance.The user also absorbs half the damage of any attack made against him with the shrouded element. This only applies to attacks made by enemies, the user cannot absorb any attack made by any allies, nor can the user absorb neutral fire, only attacks made by enemies using the element, such as a fireball or a fire enchanted sword. In addition, any opponent struck by either a ki volley or a beam blast while the user is using Master ki transmutation invocation (20 ki points) must also make a saving throw or suffer one of the following conditions as well. *'''Lesser Fire Transmutation:''' An opponent must make a Reflex saving throw or be caught on fire and take an additional 1d6 fire damage each round until they take a full round action to put it out.<br/>*'''Lesser Frost Transmuation:''' An opponent must make a Fortitude saving throw or become ''[[SRD:Slow|slow]]'' for 1d4 rounds.<br/>*'''Lesser Electrical Transmutation:''' An opponent must make a Fortitude saving throw or become [[SRD:Stunned|stunned]] for 1 round.
The saving throw for this ability is separate from the saving throw for avoiding damage from the initial damage from the ki volley or beam blast. The saving throw if it was done by a ki volley is DC 10 + user's Dexterity modifier + 1/2 user's class level. The saving throw if it was done by a beam blast is DC 10 + user's Dexterity modifier + user's class level. The saving throw for the shroud effect is DC 10 + Dex Mod + 1/2 user's class level Each time an opponent is effected by any one of these abilities, the next time the user attempts to use the same energy against them, their saving throw DC goes down by 1 for each time they have been effected with in the last 24 hours.