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Tempus Paragon (3.5e Racial Paragon Class)

1,105 bytes added, 14:41, 28 September 2009
Campaign Information: (Getting a chunk done and rounded off properly)
Tempus Paragons are bastions of defense, guidance, and wisdom, who can stand against even the most unrelenting force, and stand their ground, never once flinching, never once faltering. They can spot enemies hiding in the shadows with ease and let their friends know without ever saying a word, withstand even the most intense storms without thinking twice, and shrug off terrible effects as though they knew they were coming. These facts tend to drive a Tempus paragon into becoming a leader, a defender, a savior, almost all the time.
'''Abilities:''' The most important ability score to a Tempus paragon is [[SRD:Wisdom|Wisdom]], for they need it to best focus their defenses best. Past that comes [[SRD:Dexterity|Dexterity]], [[SRD:Strength|Strength]], [[SRD:Intelligence|Intelligence]], [[SRD:Constitution|Constitution]], and [[SRD:Charisma|Charisma]], all for different reasons. Some to help defend the Tempus paragon himself, some to help him guide his people better.
'''Races:''' [[Tempus (3.5e Race)|Tempus]] only.
'''{{Anchor|Patience}}:''' A Tempus paragon is a nonpareil of everlasting patience, and he is able to simply weather even the most brutal attacks because of this. A Tempus paragon can, a number of times per day equal to his [[SRD:Wisdom|Wisdom]] modifier, take 10 on a [[SRD:Saving Throw#Will|Will save]].
'''{{Anchor|Perception}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Tempus paragon is accustom to wandering in the shadows, and leading his people to safety. At first level, a Tempus paragon's [[SRD:Darkvision|darkvision]] doubles in range. In addition, the [[SRD:DC|DC]] for any [[SRD:Spot Skill|spot]] or [[SRD:Listen Skill|Listenlisten]] checks the Tempus paragon makes is divided by two.
'''{{Anchor|Endure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Tempus paragon is a being who can withstand the most terrible heat, and the harshest cold of space. At second level a Tempus paragon is considered always under the effect of an ''[[SRD:Endure Elements|endure elements]]'' spell.
'''{{Anchor|Telepathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At second level, a Tempus paragon gains the ability to communicate telepathically with any other creature within 100 feet of him.
'''{{Anchor|Unending Endurance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Tempus paragon's barely ever need needs to eat or drink, and can survive for a seeming eternity. A Tempus paragon can survive without water for 1 year plus a number of extra years equal to his [[SRD:Constitution|Constitution]] score (not modifier). Additionally, a Tempus paragon can go without food for a number of years equal to 3 × his [[SRD:Constitution|Constitution]] score (not modifier). Also, if a Tempus paragon finds the need to begin making [[SRD:Constitution|Constitution]] checks to resist starvation, he only needs to do so once every five hours, instead of every hour. See [[SRD:Environment#Starvation and Thirst|Starvation and Thirst]] for more details.
'''{{Anchor|Ability Boost}} ([[SRD:Ex|Ex]]):''' At third level, a Tempus paragon’s [[SRD:Wisdom|Wisdom]] score increases by 2 points.
====Playing a Tempus Paragon====
'''Religion:''' <-description of how The Tempus have lost what religion they originally had, and this class typically (but gives a Tempus paragon no exclusively) approaches real ties to a particular religion. Though, they often find themselves gravitating towards deities of travel and order, or of wisdom and stoicism, should they find a need for religion including likely portfolios it would worship->. This, combined with their endless patience, usually lead them to being very devoted and steady worshippers.
'''Other Classes:''' <-How this class typically interacts Tempus paragons can understand any point of veiw, and can sympathise with other classes any creature, given they have enough time, and how characters with their lifespan, they have enough time. A Tempus paragon can discuss things they experienced first hand with the historians, and the most learned of this class interact with characters scholars. At the same time, they can understand the simplistic ways of other classes->the traveller and the rogue.
'''Combat:''' <-Typical role Tempus Paragons are a strange type of defender, who can defend against unusual things with startling consistancy. They can withstand mental attacks with an inexorability that is impossible to find in combat->this world, and see the invisible shadows that would otherwise snuff them out before they could react.
'''Advancement:''' <-Typical A thousand avenues of advancement options for characters with this classare open to a Tempus Paragon, from that of the sage, to that of the warrior. Include desirable multiclass options->Though, Tempus Paragons tend to be drawn mostly towards paths that utilize [[SRD:Wisdom|Wisdom]] score, and to paths that make use of their [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] scores. Of course, a Tempus paragon is rarely ever drawn to paths that have a heavy reliance on [[SRD:Dexterity|Dexterity]].
====Tempus Paragons in the World====
{{quote|<-Some quote from a character of this class->Even I will pass...|orig=<-NPC name->Unonun Reasarano, <-race-> <-class->[[Tempus (3.5e Race)|Tempus]] Paragon}}
<-Where characters of this class fit in a d20 world.->

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