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Flapping its wings furiously to work the muscles around its stomach and esophagus, a red chocobo can belch a super-heated piece of molten rock, dealing fire damage to the target of its ranged touch attack. This is a full attack action that provokes attacks of opportunity. This attack deals 2d8 plus half the chocobo's HD in fire damage on a successful hit. A red chocobo is unharmed by its own Choco Meteor. This attack is treated as an exceptional projectile weapon and has a range increment of 10 ft.
;{{#anc:Anchor|Choco Cure}} (Ex)
A chocobo has a special gland that excretes an extremely potent healing balm. It can use this balm on itself as a standard action, tending its own wounds and recovering 3d8+7(one half HD) HP. A chocobo can use this ability on creatures within 5 ft., but it takes a full round action for each creature. Using Choco Cure on itself does not provoke attacks of opportunity, but using it on others does.
;{{#anc:Anchor|Chocobuckle}} (Ex)
When a chocobo feels threatened for its life, it will lash out viciously in a flurry of attacks. It takes a -2 penalty on all attacks that round, but uses a standard attack action to attack a number of times equal to the number of attacks allowed by its base attack bonus, but all of those attack are at full attack bonus (including the -2 penalty). These attacks may use any combination of claws and beak and all deal 2d8 damage plus one and a half times the chocobo's strength. It usually uses its move action that round to run from battle.
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