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Alignment
Unlike normal alignments, games set in Mourning's Aftermath tend to be much more gray in terms of morality, where creatures make difficult choices and it is often difficult to tell right from wrong. Instead, characters use the [[Alignments by Color (3.5e Variant Rule)|alignments by color]] variant, choosing one colors to be the character's positive traits--that is, the ideal that they strive for, also known as their '''virtue'''. The character then chooses another color (even the same one) to represent their '''vice''', the thing that corrupts and drives them towards fulfilling their own needs.
 
As the campaign and story progress, a character may gain additional virtues and vices from other colors according to their actions and behavior throughout the narrative.
=== Inspiration ===

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