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User:STDoc/Sandbox

18 bytes added, 00:40, 12 October 2009
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
| 1st || Generic Warrior1 || +1 || +0 || +2 || +0 || Iron Will , Great Fortitude || GW Bonus Feat: Lightning Reflexes || As soon as you can, grab yourself a Masterwork Weapon. Preferably 2, A Greatsword, and a Composite Longbow. NO MAGIC ITEMS! Choose Concentration, Handle Animal, Survival, Knowledge (Dungeoneering), and Heal as class skills. Put 4 ranks in Handle Animal, Survival, and Knowledge (Dungeoneering), and Heal. +3 Will Saves, Slippery Mind, +3 Reflex Saves, Evasion,
|- class="{{Odd-Even}}"
| 2nd || GW2 GW1/Forsaker 1 || +2 || +0 2 || +3 4 || +0 2 || None || GW Bonus Feat: Great Fortitude Con +2, Fast Healing 1, Forsaker Magic, SR 11, Signature Weapons || Increase Survival, Knowledge (Dungeoneering), and Heal to 5 ranks. Take your last skill point, and put it into Jump, +3 to Fortitude Saves, Die at -20 rather than -10.
|- class="{{Odd-Even}}"
| 3rd || GW2GW1/Forsaker1 Fskr2 || +3 || +2 3 || +5 || +2 3 || Improved Unarmed Attack || Con Signature Weapons +21, Fast Healing DR 1/-, Forsaker Anti-Magic, Strike 1/day SR 11, Signature Weapons 12 || Put 4 more ranks into Jump, Boosting it to 5.
|- class="{{Odd-Even}}"
| 4th || GW2GW1/Fskr2 Fskr3 || +4 || +3 || +6 5 || +3 || None || Signature Evasion, Natural Weapons +1(Magic), DR 1/-Tough Defense, Anti-Magic Strike 1/day SR 12 13 || Boost Con by 1.
|- class="{{Odd-Even}}"
| 5th || GW2GW1/Fskr3 Fskr4 || +5 || +3 4 || +6 || +3 4 || None || EvasionSignature Weapons +2, Natural Weapons (Magic)CON +4 / STR +2. DR 2/-, Tough DefenseUncanny Dodge, SR 13 Anti-Magic Strike 2/day ||
|- class="{{Odd-Even}}"
| 6th || GW2GW1/Fskr4 Fskr5 || +6/+1 || +4 || +7 6 || +4 || Power Attack || Signature Weapons +2, CON +4 / STR +2. DR Fast Healing 2/-, Uncanny DodgeSpellfire Destruction, Anti-Magic Strike 2/day SR 15 || Gain +1hp/level, Balance Check instead of Reflex Save, If Stunned, you are Dazed Instead
|- class="{{Odd-Even}}"
| 7th || GW2GW1/Fskr4/Fist of the Forest 1 Fskr6 || +7/+2 || +6 5 || +9 7 || +4 5 || None || Unarmed Attack 1d8Signature Weapons +3, DR 3/-, AC BonusSlippery Mind, Fast MovementNatural Weapons (Silver), Feral Trance 1Anti Magic Strike 3/day, Primal Living. SR 16 || Our Second Con Bonus to AC.
|- class="{{Odd-Even}}"
| 8th || GW2GW1/Fskr5/FoF1 Fskr7 || +8/+3 || +6 5 || +9 7 || +4 5 || None || Fast Healing CON +6 / STR +4 / WIS +2, Spellfire DestructionMettle, SR 15 17 || Boost Con by 1 Again.
|- class="{{Odd-Even}}"
| 9th || GW2GW1/Fskr6/FoF1 Fskr8 || +9/+4 || +7 6 || +10 8 || +5 6 || Endurance || Signature Weapons +34, DR 34/-, Slippery Mind, Natural Weapons (Silver)Improved Evasion, Anti -Magic Strike 34/day, SR 16 18 || It's great how your AC keeps going up. As does your health.
|- class="{{Odd-Even}}"
| 10th || GW2GW1/Fskr7/FoF1 Fskr9 || +10/+5 || +7 6 || +10 8 || +5 6 || None || CON +6 / STR +4 / WIS +2Fast Healing 3, MettleNatural Weapons (Cold Iron), SR 17 19 || Another Boost to Con, Nice.
|- class="{{Odd-Even}}"
| 11th || GW2GW1/Fskr8/FoF1 Fskr10 || +11/+6/+1 || +8 7 || +11 9 || +6 7 || None || Signature Weapons +5, CON +8 / STR +6 / WIS +4/ INT +2, DR 4Damage Reduction 5/-, Improved EvasionUncanny Dodge, Anti-Magic Strike 45/dayDay, SR 18 20 || You Do not suffer effects from Pain or Fear, You gain +3 to your InitiativeInitiatie, Gain DR 5/-
|- class="{{Odd-Even}}"
| 12th || GW2GW1/Fskr9Fskr10/FoF1 || +12/+7/+2 || +8 9 || +11 || +6 7 || Mage Slayer || Fast Healing 3Unarmed Strike 1d8, Natural Weapons (Cold Iron)AC Bonus, SR 19 Increased Movement Speed, Feral Trance 1/day. || Boost Con by an additional +1, Spell Resistance Boosted by 5+Character Level, Damage is considered ongoing when dealing with Concentration checks by spellcasters, Creatures cannot cast defensively while threatened, Attacks ignore Deflection Bonuses to AC.
|- class="{{Odd-Even}}"
| 13th || GW2GW1/Fskr10/FoF1 /Deepwarden1 || +13/+8/+3 || +9 11 || +12 13 || +7 9 || None || Signature Weapons +5, CON +8 / STR +6 / WIS +4 / INT +2, Damage Reduction 5/-, Improved Uncanny Dodge, Anti-Magic Strike 5/Day, SR 20 ||
|- class="{{Odd-Even}}"
| 14th || GW2GW1/Fsker10/Fof1/Deepwarden1 Dwrdn2 || +14/+9/+4 || +11 12 || +14 15 || +9 10 || None || Trap Sense +1, Track ||
|- class="{{Odd-Even}}"
| 15th || GW2GW1/Fsker10/Fof1/Deepwarden2 Barbarian1 || +15/+13/+11 || +12 14 || +15 || +10 || Weapon Focus (Signature Weapons) || Stone Warden Rage 1/day, Fast Movement || And now we get our Third Bonus to AC from our Con.
|- class="{{Odd-Even}}"
| 16th || GW2GW1/Fsker10/Fof1/Deepwarden2Dwrdn2/Barbarian 1/Blademaster of Shambhala 1 || +16/+14/+12/+10 || +14 16 || +15 17 || +10 || - || Rage Weapon Specialization (Signature Weapons), Parry 1/day, Fast Movement round. || We take Barbarian Now for the Boosts to Con and Strength, which is very Important, Immune to Fatigue and Exhaustion, Immune to Compulsion Effects, Full Defense Grants Level to AC. When creatures use Teleportation effects on you, you may choose to Teleport with them.
|- class="{{Odd-Even}}"
| 17th || GW2GW1/Fsker10/Fof1/Deepwarden2Dwrdn2/Bbn1/Blademaster of Shambhala Bmster2 || +17/+15/+13/+11 || +16 17 || +17 18 || +10 || - || Greater Weapon Specialization Focus (Signature Weapons), Parry 1/round. Improved Critical (Signature Weapons) || -
|- class="{{Odd-Even}}"
| 18th || GW2GW1/Fsker10/Fof1/Deepwarden2Dwrdn2/Bbn1/Blmstr 2 Bmstr 3 || +18/+16/+14/+12 || +17 || +18 || +10 11 || Blitz || Greater Weapon Focus Specialization (Signature Weapons), Improved Devastating Critical (Signature Weapons) || +d6 on Charge, lose Dex Bonus, Add BAB to Damage, but incur Attack of Opportunity, Bonus Attacks are Made at -2 rather than -5, Intimidate on hit, Full Attack is Standard Action.
|- class="{{Odd-Even}}"
| 19th || GW2GW1/Fsker10/Fof1/Deepwarden2Dwrdn2/Blademaster 3 Bmstr3/Soldier1 || +19/+17/+15/+13 || +17 19 || +18 || +11 || - || Greater Weapon Specialization (Signature Weapons), Devastating Critical (Signature Weapons) Drills: Heavy Hitting || Tiny but useful boosts to our Signature Weapons. Yay!-
|- class="{{Odd-Even}}"
| 20th || GW2GW1/Fsker10/Fof1/Deepwarden2Dwrdn2/Bbn4/Mineral Warrior 1 Blademaster3 || +1920/+1718/+1516/+13 14 || +16 || +16 || +11 || - || Mineral Warrior Benefits || -
|- class="{{Odd-Even}}"