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User:STDoc/Sandbox

63 bytes removed, 19:12, 12 October 2009
Progression
'''Starting Ability Scores (Before Racial Adjustments):'''<br>
Str: 1418<br>
Dex: 8<br>
Con: 18<br>
Int: 168<br>
Wis: 8<br>
Cha: 8<br>
'''Race (Templates):'''
DwarfHuman- Player's Handbook
Mineral Warrior- Underdark
''Starting Racial Traits:''<br>
Dwarf- +2 ConBonus Feat at 1st Level, -2 Cha, Base Speed 20ft, Darkvision 60', Stonecunning, Weapon Familiarity, Stability, +2 vs. Poison, +2 vs. Spells and Spell-Like Effects, +1 to Attack rolls vs. Orcs and Goblinoids, +4 Dodge bonuses vs Creatures of the Giant Type, +2 to Appraise and Craft involving Stone or Metal workextra Skill Point per Level.<br><br>
Mineral Warrior- +2 Str, +4 Con, -2 Int, Wis, Cha. Damage Reduction 8/Adamantine, Burrow Speed = Half Land Speed, Level Adjustment +1.<br><br>
''Ability Scores After Racial Adjustments:''<br>
Str: 1618<br>
Dex: 8 <br>
Con: 24 18 <br>Int: 148<br>Wis: 68<br>Cha: 48<br>
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
| 1st || Generic Warrior1 || +1 || +0 || +2 || +0 || Iron Will, Great Fortitude || GW Bonus Feat: Lightning Reflexes || As soon as you can, grab yourself a Masterwork Weapon. Preferably 2, A Greatsword, and a Composite Longbow. NO MAGIC ITEMS! Choose Concentration, Handle Animal, Survival, Knowledge (Dungeoneering), and Heal as class skills. Put 4 ranks in Handle Animal, Survival, and Knowledge (Dungeoneering). +3 Will Saves, Slippery Mind, +3 Reflex Saves, Evasion,
|- class="{{Odd-Even}}"
| 2nd || GW1/Forsaker 1 || +2 || +2 || +4 || +2 || None || Con +2, Fast Healing 1, Forsaker Magic, SR 11, Signature Weapons || Increase Survival, Put 1 more rank in Knowledge (Dungeoneering), and Heal to bring it to 5 ranks. Take your last skill point, and put it into Jump, to 3 ranks. +3 to Fortitude Saves, Die at -20 rather than -10.
|- class="{{Odd-Even}}"
| 3rd || GW1/Fskr2 || +3 || +3 || +5 || +3 || Improved Unarmed Attack || Signature Weapons +1, DR 1/-, Anti-Magic Strike 1/day SR 12 || Put 4 2 more ranks into Jump, Boosting it to 5. Put 2 ranks in Survival.
|- class="{{Odd-Even}}"
| 4th || GW1/Fskr3 || +4 || +3 || +5 || +3 || None ||Evasion, Natural Weapons (Magic), Tough Defense, SR 13 || Boost Con by 1, Put 3 more Ranks in Survival, Boosting it to 5.Put one rank in Heal
|- class="{{Odd-Even}}"
| 5th || GW1/Fskr4 || +5 || +4 || +6 || +4 || None || Signature Weapons +2, CON +4 / STR +2. DR 2/-, Uncanny Dodge, Anti-Magic Strike 2/day || Put 4 ranks in Heal, Boosting it to 5
|- class="{{Odd-Even}}"
| 6th || GW1/Fskr5 || +6/+1 || +4 || +6 || +4 || Power Attack || Fast Healing 2, Spellfire Destruction, SR 15 || Gain +1hp/level, Balance Check instead of Reflex Save, If Stunned, you are Dazed Instead, Put 1 more rank in Survival, boosting it to 5.
|- class="{{Odd-Even}}"
| 7th || GW1/Fskr6 || +7/+2 || +5 || +7 || +5 || None || Signature Weapons +3, DR 3/-, Slippery Mind, Natural Weapons (Silver), Anti Magic Strike 3/day, SR 16 || Our Second Con Bonus to AC.
| 18th || GW1/Fsker10/Fof1/Dwrdn2/Bbn1/Bmstr 3 || +18/+16/+14/+12 || +17 || +18 || +11 || Blitz || Greater Weapon Specialization (Signature Weapons), Devastating Critical (Signature Weapons) || +d6 on Charge, lose Dex Bonus, Add BAB to Damage, but incur Attack of Opportunity, Bonus Attacks are Made at -2 rather than -5, Intimidate on hit, Full Attack is Standard Action.
|- class="{{Odd-Even}}"
| 19th || GW1/Fsker10/Fof1/Dwrdn2/Bmstr3/Indeterminable1 || +19/+17/+15/+13 || +19 || +20 || +11 || - || Bonus Feat: [[Big Guy (3.5e Feat)]] , Unshakable 1/day || +4 Damage with all 2-handed weapons, +4 to all strength based checks, +4 to strength for the purpose of carrying equipment, Powerful Build, Improved Power Attack.
|- class="{{Odd-Even}}"
| 20th || GW1/Fsker10/Fof1/Dwrdn2/Ible2 || +20/+18/+16/+14 || +20 || +21 || +11 || - || Unshakable 2/day, Old Faithful (Signature Weapons) || -
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