37
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Changes
→Making a Feral Ronin
'''{{Anchor|Combat Reflexes}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A feral ronin has extraordinary combat reflexes, and therefore gains [https://dnd-wiki.org/wiki/Wuxia_Master_(3.5e_Feat) Wuxia Master] as a bonus feat at level 1.
'''{{Anchor|Spirit of the Feral Ronin}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' On some level, all feral ronin love combat and the threat of death. They are therefore immune to fear. They cannot be physically intimidated, although they may escape a fight out of rational self-preservation. The ronin must make normal saving throws against magical attempts to induce fear. To be clear, a magically-summoned monster with an extraordinary ability to provoke fear would not intimidate a feral ronin. The feral ronin's mind must be directly encouraged to feel fear in an irrational way (e.g., by a psionic power). Feral ronin do not feel scared by external stimuli that intimidate most sentient beings, potentially to a fault.
'''{{Anchor|Combat Expertise}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Feral ronin can effortlessly manipulate a katana for defensive purposes. They therefore gain Combat Expertise as a bonus feat at level 2.