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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
== Falling==Let's dive right in. There are several factors to consider related to falling, each of which alter To determine the impact.<br><strong>Elevation</strong> grants matter space to accelerate; increasing the impact speed.<br><strong>Mass</strong> grants the growing speed potential damage a creature or object receives from a force, leading to an exchange of energy that can disintegrate material.<br><strong>Location</strong> defines the strength and slope of terrain, influencing the rate of the energy exchange at impact.<br><strong>Body Position</strong> influences the fall speed, location, angle of impact, final deceleration, and position of the vital organs.<br><br>=== Your Fall ===calculate a Drop Factor (DF)
==== A Fine Selection of Fall DFs Accidental Falls===={||-! rowspan="2" | <sub>H</sub>/<sup>W</sup>! rowspan="2" | 11! rowspan="2" | 23! rowspan="2" | 42! rowspan="2" | 72! rowspan="2" | 116! rowspan="2" | 177! rowspan="2" | 260! rowspan="2" | 368! rowspan="2" | 507|-! 682|-|<strong>2</strong>|| class="left" | 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11|- |<strong>16</strong>|| class="left" | 5 || 7 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 22|- |<strong>64</strong>|| class="left" | 8 || 11 || 13 || 16 || 19 || 22 || 25 || 28 || 31 || 35|- |<strong>144</strong>|| class="left" | 11 || 14 || 18 || 21 || 25 || 29 || 33 || 37 || 41 || 46|- |<strong>256</strong>|| class="left" | 16 || 18 || 22 || 26 || 30 || 35 || 40 || 45 || 50 || 55|- |<strong>400</strong>|| class="left" | 16 || 20 || 25 || 30 || 35 || 41 || 47 || 52 || 58 ||64|- |<strong>576</strong>|| class="left" | 16 || 23 || 28 || 34 || 40 || 46 || 53 || 59 || 66 || 73|- |<strong>900</strong>|| class="left" | 16 || 23 || 31 || 40 || 47 || 54 || 61 || 69 || 76 || 84|-|<strong>1296</strong>|| class="left" | 16 || 23 || 31 || 41 || 53 || 61 || 69 || 78 || 86 || 95|- |<strong>1764</strong>|| class="left" | 16 || 23 || 31 || 41 || 53 || 65 || 77 || 86 || 96 ||106|- |<strong>2304</strong>|| class="left" | 16 || 23 || 31 || 41 || 53 || 65 || 79 || 94 || 105 || 116|- |<strong>3136</strong>|| class="left" | 16 || 23 || 31 || 41 || 53 || 65 || 79 || 94 || 111 || 128|-|}Subtract a Strength or Dexterity save from the DF
==== Formula to Calculate your Fall DF Intentional Jumps====Cube roots are just like square roots; except for cubes, which are like squares, but in Make a higher dimension; actually, our own dimension. * <strong>Fall DF = (Fall Height × Weight)<sup>1/3</sup></strong>OR* <strong>Fall DF = Fall Height<sup>1/3</sup> × Weight<sup>1/3</sup></strong>DC 20 Intelligence or Wisdom check to lower the terrain type one level<br>
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===Damage===For water, the reduced DF is the damage<br>(d1where depth is at least 10 feet)Waterfall: wax, snow, rubber, perlite
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