119
edits
Changes
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|reason=D&D has in none of its editions attempted to realistically model the physics of falling trauma, or make terminal velocity an actual threat to high-level characters. There are plenty of other RPGs that have been designed with that in mind.
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==MAJOR UPDATE==
Simplified version. Removed all the scientific explanations and reasoning. To make it simpler for everyone to see how it is used in the game.
Also, shortened the terrain list and terrain check. Finally managed to get this down to its bare bones.
Nothing has numerically changed.
- Select - out!
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What RPGs are you talking about? Let's see how they compare.