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Hero's Epic Fall Damage (5e Variant Rule)

26 bytes added, 11:55, 18 June 2022
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Falling
{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
==Falling==
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
 
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
<sub>To use kilograms & meters, multiply the DF by 2<br>
Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup></sub><br>
 
===== Select a Terrain Die =====
d1 for deep water<br>d3 for deep snow or sand<br>
d6 for adobe or wood<br>
d12 for rock or metal<br>
<br>
===== Calculate Initial Damage=====* initial damage = (Fall Height × Weight)<sup>1/3</sup><br><sub>To use kilograms & meters, multiply the initial damage by 2<br>Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br>
====Accidental Falls====Subtract a Strength or Dexterity save from the DFinitial damage
====Intentional Jumps====
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
===== Damage =====* Multiply the DF remaining damage by a die roll based on the Terrain type<br>
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