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Paladin, Invoker (3.5e Class)

9 bytes added, 06:10, 10 January 2023
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===={{Anchor|Battle Invocation}}s====
*'''Disruptive Strike:''' As a swift or immediate action you channel a disruptive power into your weapon that lasts for 1 round such that the next time you hit an [[SRD:Undead Type|undead]] creature with that weapon, it must make a [[SRD:Saving Throw#Will|Will]] save or be completely destroyed. *'''Divine Blast:''' As a swift or immediate action you propel a ray of brilliant white divine energy from your hand with which to strike your enemy. This is a [[SRD:Ranged Weapon|ranged]] [[SRD:Touch Attack|touch attack]] that deals 1d12 points of divine damage, +1d12 for every 4 [[SRD:Caster Level|caster levels]], plus 1 point of damage per class level or per every point of [[SRD:Charisma|Charisma]] bonus the invoker paladin has, whichever is lower. The ray has a range of Medium (100 ft. + 10 ft./[[SRD:Caster Level|caster level]]).
*'''Healing Word:''' As a swift or immediate action this invocation cures 1d8 damage per every 4 [[SRD:Caster Level|caster levels]] to all allies within 10 ft. Alternatively it may be used on a single subject to cure 1d8 damage per every 2 [[SRD:Caster Level|caster levels]].
*'''Vade Retro:''' As a swift action you raise your weapon in the air, pushing your enemies away with divine power. Resolve this as a [[SRD:Bull Rush|bull rush]] check against any enemies within 15 feet of you and does not provoke an attack of opportunity. For this check the invoker paladin uses a roll of 1d20 + the invoker paladin's [[SRD:Charisma|Charisma]] bonus ignoring size modifiers, and the defending enemy creatures oppose with a [[SRD:Strength|Strength]] check ignoring size modifiers (other modifiers such as from class features, feats, or racial traits may still apply to the defender's check). If the invoker paladin beats a creature's opposed check, that creature will be forced to move 5 feet in the direction away from the paladin for every 5 points with which their check exceeded the opposed check. Creatures moved by Vade Retro must make a [[SRD:Saving Throw#Reflex|Reflex]] save to avoid falling [[SRD:Prone|prone]] in the spot where they end up after being moved.
 
*'''Disruptive Strike:''' As a swift or immediate action you channel a disruptive power into your weapon that lasts for 1 round such that the next time you hit an [[SRD:Undead Type|undead]] creature with that weapon, it must make a [[SRD:Saving Throw#Will|Will]] save or be completely destroyed.
===={{Anchor|Ritual Invocation}}s====
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