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Paladin, Invoker (3.5e Class)

82 bytes added, 07:17, 10 January 2023
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*'''Divine Blast:''' As a swift or immediate action you blast a ray of brilliant divine energy to strike down your enemy. This is a [[SRD:Ranged Weapon|ranged]] [[SRD:Touch Attack|touch attack]] that deals 1d12 points of divine damage, +1d12 for every 4 [[SRD:Caster Level|caster levels]], plus 1 point of damage per class level or per every point of [[SRD:Charisma|Charisma]] bonus the invoker paladin has, whichever is lower. The ray has a range of Medium (100 ft. + 10 ft./[[SRD:Caster Level|caster level]]).
*'''Healing Word:''' As a swift or immediate action this invocation cures heals 1d8 damage +1d8 per every 4 [[SRD:Caster Level|caster levels]] to all willing allies within 10 ft, or within your Aura of Courage's radius if level 3 or higher. Alternatively it may be used on a single subject willing ally at range touch to cure heal 1d8 damage +1d8 per every 2 [[SRD:Caster Level|caster levels]].
*'''Sacred Strike:''' As a swift or immediate action your natural weapons and any weapons you wield are treated as [[SRD:Holy|holy]] for 1 round. This holy effect grants a +1d6 bonus to the damage of all your attacks against creatures of [[SRD:Evil Effect|evil]] alignment and is not multiplied on a successful [[SRD:Critical Hit|critical hit]]. The sacred strike increases to +2d6 at 5th, +3d6 at 11th and to +4d6 at 17th level. The effects of a sacred strike do not stack with the [[SRD:Holy|holy]] enchantment.
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