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A The creature scored a critical hit, or dealt max damage: The creature is staggered for 2 rounds and must roll a Fortitude save DC 25 or fall unconscious. On a pass, the creature is instead exhausted.<br>This ability does nothing if the creature has not dealt damage with a melee attack to the user of this feat. The effect is always based upon the last melee damage dealt. This feat cannot inflict its effects upon a creature using the melee attack damage of another creature besides itself.<br>
You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.
|date_created=10/01/2023
|status=Complete
|balance=HighModerate
}}
|prereqs=Iron Will; Welcome Pain; Improved Iron Will; Clarity of Pain.
|fluff=You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.
|benefit=Once per round, you may target one creature that strikes has struck you with a melee attack and deals dealt damage. As a reactionstandard action, you may touch that creature (Touch attack vs creature’s touch AC) and , on a success, have them that target experience the same amount of pain that they caused you, on a successtheir last hit. The creature doesn’t take any of the damage, but is denied a save and feels debilitating effects based on upon the amount of pain it receives. These effects last 2 rounds, resolving at the start of the third turn for that creature.<br>
Effects:<br>
10 or less damage: The target is dazzled, seeing spots.<br>
11-20 damage: The creature is confused and sickened.<br>
21-30 damage: The creature is stunned and nauseous.<br>
}}