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Sentient Necromancy (3.5e Race)

283 bytes added, 23:20, 10 October 2024
Racial Traits
* [[Type::None]]: Sentient Necromancies have no type. They don't eat, drink, breathe, or sleep.
* Animating Force: The Sentient Necromancy inhabits one Undead creature at a time, functionally becoming a Templated version of the creature (see below). The undead has no mind aside from that of the Sentient Necromancy, and spells like ''control undead'' control the creature and the Sentient Necromancy as one.
* Transfer Essence {{Su}}: When the Sentient Necromancy causes an undead creature to be animated for any reason, or as a touch attack against an undead creature with a DC 10 Will save, the Sentient Necromancy may choose to transfer itself to the other creature, inhabiting and controlling it with Animating Force. The undead it left is destroyed. Any magic effects are controlled by the Sentient Necromancy and not the templated creature it was inhabiting (''so it can continue to control undead or dominated creatures and dismiss spells and so on that the previous undead cast''). The Sentient Necromancy's control suppresses any existing control, such as that granted by Create Spawn, ''animate dead'', or ''command undead''. New control effects can still control the creature, and the suppressed control effects resume working if the Sentient Necromancy leaves.
* Ashes to Ascendance, Dust to Life {{Su}}: When the Sentient Necromancy's creature is destroyed, the Necromancy still exists as a faint Evil shimmer in that spot. Any undead creature entering or ending its turn in that space must make a DC 10 Will save or become possessed by the Sentient Necromancy as by Transfer Essence.
* ''[[SRD:Animate_Dead|animate dead]]'' {{Sp}} 1/day.
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