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can't believe I forgot to have a glue one
{{author
|author_name=Foxwarrior
|date_created=10/21/2024
|status=Ugh, gross}}
== Sticky Glue Juice ==
[[Summary::Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam.]]
'''Damage Type:''' [[Damage Type::No damage]]. By itself, the explosion dice deal no damage. In combination with an alchemurgic material that does damage, the explosion does half damage.
'''Rider Effect:''' Creatures in the area who fail their reflex saves are [[SRD:Entangled|entangled]]. The creature can break free and move half its normal speed by using a [[SRD:Full-Round Actions|full-round action]] to make a [[SRD:DC|DC]] 20 [[SRD:Strength Check|Strength check]] or a [[SRD:DC|DC]] 20 [[SRD:Escape Artist Skill|Escape Artist]] check. A creature that succeeds on a [[SRD:Saving Throw|Reflex]] save is not [[SRD:Entangled|entangled]] but can still move at only half speed through the area. The glue hardens after 5 rounds and stops being sticky, but creatures who haven't broken free yet get more stuck, the DC of the Strength or Escape Artist check to break free after the glue has dried is increased by 10.
'''Alchemurgic Test:''' [[Alchemurgic Test::9]]
'''Units/lb:''' [[Units per Pound::1]]
'''Craft DC:''' [[Craft DC::20]]
'''Cost:''' [[Cost::2 gp/lb]]
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{{3.5e Alchemurgic Items Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Equipment]]
[[Category:Material]]
[[Category:Alchemurgic]]
{{Navboxes}}
|author_name=Foxwarrior
|date_created=10/21/2024
|status=Ugh, gross}}
== Sticky Glue Juice ==
[[Summary::Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam.]]
'''Damage Type:''' [[Damage Type::No damage]]. By itself, the explosion dice deal no damage. In combination with an alchemurgic material that does damage, the explosion does half damage.
'''Rider Effect:''' Creatures in the area who fail their reflex saves are [[SRD:Entangled|entangled]]. The creature can break free and move half its normal speed by using a [[SRD:Full-Round Actions|full-round action]] to make a [[SRD:DC|DC]] 20 [[SRD:Strength Check|Strength check]] or a [[SRD:DC|DC]] 20 [[SRD:Escape Artist Skill|Escape Artist]] check. A creature that succeeds on a [[SRD:Saving Throw|Reflex]] save is not [[SRD:Entangled|entangled]] but can still move at only half speed through the area. The glue hardens after 5 rounds and stops being sticky, but creatures who haven't broken free yet get more stuck, the DC of the Strength or Escape Artist check to break free after the glue has dried is increased by 10.
'''Alchemurgic Test:''' [[Alchemurgic Test::9]]
'''Units/lb:''' [[Units per Pound::1]]
'''Craft DC:''' [[Craft DC::20]]
'''Cost:''' [[Cost::2 gp/lb]]
----
{{3.5e Alchemurgic Items Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Equipment]]
[[Category:Material]]
[[Category:Alchemurgic]]
{{Navboxes}}