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Created page with " {{author |author_name=ErikOfWiki |date_created=October 27, 2024 |status=Contemplative }} <onlyinclude>{{3.5e Mundane Weapon |weap=Sledgehammer |sme=e |ulot=t |ampt=m |cost=1..."
{{author
|author_name=ErikOfWiki
|date_created=October 27, 2024
|status=Contemplative
}}
<onlyinclude>{{3.5e Mundane Weapon
|weap=Sledgehammer
|sme=e
|ulot=t
|ampt=m
|cost=10
|sdamage=2d4
|mdamage=3d4
|crit=x4
|weight=15
|type=Bludgeoning
|hp=20
|hardness=10 (5 for haft)
}}
This heavy long-hafted hammer is ideal for consistently breaking objects. It grants +2 to Sunder checks, in addition to bonuses for size or handedness.
A proficient wielder may use a sledgehammer to perform optional maneuvers.
== Sledgehammer Exotic Maneuvers ==
''Wreck It'': A proficient wielder may as a full round action automatically hit and deal damage as though they scored a critical hit. If the object is not destroyed by the damage then the wielder may as a free action attempt a Break check with a +2 bonus against the object's DC if it has one.
''Rail Driver'': A proficient wielder may as a full round action drive a single spike into a surface of lower hardness than the spike to a depth of up to up to 6 inches.
''Hammer Jab'': By choking up and holding the hammer near the head a proficient wielder may choose to use the sledgehammer either as a 1-Handed or 2-Handed weapon, and may use it while grappled.
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