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|9th||class="left" | +9/+4 || +6 || +3 || +3
| class="left" | Armor Mastery (Heavy), [[#Distracting Stare|Distracting Stare]]
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|10th||class="left" | +10/+5 || +7 || +3 || +3
'''{{Anchor|Staredown}}:''' At 6th level, a Battle Juggernaut becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks, and can demoralize an opponent (as described in the Intimidate skill description, page 76 of The Players Handbook).
'''{{Anchor|Stand Still}}:''' At 6th level, a Battle Juggernaut gains the Stand Still feat as a bonus feat. (See page 51 of the Expanded Psionics Handbook.) <br/> '''''Stand Still'''''<br/>You can prevent foes from fleeing or closing.<br/>'''Prerequisite:''' 13 Str<br/>'''Benefit:''' When a foe's movement out of a square you threaten provokes an attack of opportunity, you can give up that attack and instead try to stop you foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his movement actions for the round.<br/>Since you use the Stand Still feat in place of your attack of opportunity, you can only do so a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).'''Normal:''' Attacks of opportunity cannot halt your foes in their tracks.
'''{{Anchor|Tough Skinned}}:''' At 7th level, a Battle Juggernaut gains the ability to shrug off some amount of injury from most attacks. He gains damage reduction 2/adamantine. At 10th level, and every 3 Battle Juggernaut levels thereafter (13th, 16th, and 19th level), this damage reduction increases by 2 points until he has damage reduction 10/adamantine at 19th level.
'''{{Anchor|Rapid Metabolism}}:''' Beginning at 8th level a Battle Juggernaut is in such firm control of his own metabolism that he gains a +2 bonus on fortitude saves against poisons. In addition, a number of times per day equal to his constitution modifier, as a free action he can enter a state that lasts for 2 minutes. While in this state, the Battle Juggernaut gains fast healing 1.
At 13th level a Battle Juggernauts control over his metabolism improves. His bonus on fortitude saves against poisons increases to +4 and while in his rapid metabolism state he gains fast healing 2. At 17th level his control improves again granting him a +6 bonus on fortitude saves against poison and while in his rapid metabolism state he gains fast healing 5.
'''{{Anchor|Distracting Stare}}:''' At 9th level, a Battle Juggernaut's staredown ability unnerves foes in such a manner that any creature affected by the Battle Juggernauts Staredown ability (or any of its later improvements, including Frightful presence) take a -4 penalty on attack rolls while attacking any of the Battle Juggernauts allies that are within 30 feet the Battle Juggernaut.
'''{{Anchor|Mass Staredown}}:''' At 10th level, a Battle Juggernaut has sufficient presence that he can cow multiple foes. Using an Intimidate check the Battle Juggernaut can demoralize all opponents within 30 feet with a single standard action.
'''Adventures:''' Most Battle Juggernauts will adventure for the usual reasons of warriors; that being trying to amass riches and power, or inorder to find and defeat powerful opponents to test themselves in battle and just for the thrill of fighting and of battle. All Battle Juggernauts love being in battle and taking on powerful opponents.
'''Notables:''' Melgathak "Skull Breaker" Govanakmalthaloak, Goliath Battle Juggernaut who, legend has it, once was in a battle leading lead an army of just over 1,000 meninto battle, against another an army of 3,500 strong. When the battle was over, they say he was the only living thing left standing.
'''Organizations:''' Battle Juggernauts have never met in mass and would not do so without a very strong case that affected them all. Even were such a situation reality, no way is known to find or track down all of the Battle Juggernauts in existance.
| 15 || class="left" | Battle Juggernauts are tougher than most other warriors and can seemingly shrug off some blows with ease, and it has even been said that their wounds sometimes close themselves on the battle field.
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| 20 || class="left" | Master Battle Juggernauts are fearsome creatures indeed, A master Battle Juggernaut can sap the strength and life force right out of an opponent with a well placed blow, and has a very disturbing presence, just a hard glance from one of them can send shivers right through youa person, making lesser warriors run screaming in fear, and making it hard for even tougher warriors to keep their nerves about them.
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{{3.5e Base Classes Breadcrumb}}
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