Changes

Jump to: navigation, search

Greater Dread (3.5e Grim Alteration)

6 bytes added, 07:05, 18 November 2009
m
minor updates
|types=Aura, Burst
|summary=Aura causes targets to become [[SRD:Frightened|frightened]] instead of [[SRD:Shaken|shaken]].
|quote=As he transformed, his His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled.
|prereqs=Intimidate 6 ranks, Aura of Dread
|benefit=As a [[SRD:Standard Actions|standard action]], a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an [[SRD:Intimidate Skill|Intimidate]] check opposed by the target's modified level check (1d20 + character level or [[SRD:Hit Dice|Hit Dice]] + target’s [[SRD:Wisdom|Wisdom]] bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes [[SRD:Frightened|frightened]] for 1 [[SRD:Round|round]]. A [[SRD:Frightened|frightened]] character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
[[Category:User]]</noinclude><noinclude>
[[Category:Grim Alteration]]</noinclude>
[[Category:Fear Effect]]
0
edits

Navigation menu