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White Mage (3.5e Class)

247 bytes added, 09:17, 25 December 2009
finalizing initial draft's ability list
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|14th||class="left" | 10 || 9 || 9 || 9
| class="left" | Planar Bubble, <-ability pending->
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|17th||class="left" | 12 || 10 || 10 || 10
| class="left" | <-abilities pending->Swift Brilliance, Advanced Learning
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'''{{Anchor|Magic Hands}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As an attack action, the White Mage may either deal damage or restore hit points equal to 1d6 + her Wisdom modifier to a touched target. This is a positive energy-based effect, and thus cannot heal undead (without spark of life applied), does not affect many constructs, and cannot damage Positive Energy Plane natives. Because this is not a spell, it doesn’t benefit from Brilliance.
'''{{Anchor|Brilliance}}:''' White Mages are directly linked to a dimension of raw energy, and this makes them very shiny. It also means their energy powers get all over the place. Any level-dependent bonuses to a White Mage’s Healing spells are uncapped by level (so a cure light wounds spell would heal 1d8+1/caster level, even if caster level exceeds 5). Additionally, any Touch-range Healing spell a 2nd-level White Mage casts is automatically a Reach Spell, and all Healing spells affect a number of additional targets up to her Wisdom modifier (subject to the restrictions of Chain Spell). At 4th level the Empower Spell metamagic is applied and all effects of the Brilliance ability apply to Abjurations, at 8th level all Healing and Abjuration spells are Heightened to the highest castable White Mage spell level, and at 10th level all affected spells are Maximized.
Metamagic effects applied via this ability do not cause the spells to require a higher-level slot nor do they increase the casting time.
'''{{Anchor|Turn Undead}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The White Mage can turn undead as a Cleric of her class level. If she gains turning or rebuking from more than one class, the levels stack.
'''{{Anchor|Planar Bubble}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 14th level the White Mage gains the ability to create even more conduits to the Positive Energy Plane. As a swift action, she can create a Planar Breach as with precipitate breach to the Positive Energy Plane.
 
'''{{Anchor|Swift Brilliance}}:''' At 17th level, the White Mage may cast any of its specialized spells as a Swift Action twice per day. This is as the Sudden Quicken feat, except that it stacks with uses given by the feat and only applies to spells affected by Brilliance.
'''{{Anchor|Still Alive}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A White Mage of 18th level is so full of life that they're alive for a while even after they die. This is actually pretty bizarre to people in the setting, don't worry about it too much. For 1 minute per character level after they die, the White Mage may still use any of their abilities so long as it doesn't require actual movement to perform. This includes (but is not limited to) their spell-like abilities, and spells which are used via Inner Fire. Note that for the purposes of Inner Fire, being dead is a harmful status effect, and it is fully expected that White Mages at this point are fully capable of coming back from the dead without that even being a big deal.
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