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White Mage (3.5e Class)

145 bytes removed, 23:30, 26 December 2009
modifying ability for clarity, modifying abilities to attempt balancing
4th—astral hospice, blistering radiance, cure critical wounds, death ward, delay death, freedom of movement, good hope, planar tolerance, mass shield of faith, Otiluke’s resilient sphere, restoration, revenance, spell immunity, stoneskin
5th—break enchantment, greater vigor, life’s grace, lucent lance, mass cure light wounds, plane shift, raise dead, revivify, spell resistance, undeath to death, wall of force
6th—animate objects, bolt of glory, contingency, energy immunity, globe of invulnerability, heal, heroes’ feast, mass cure moderate wounds, ray of light, revive outsider, stone to flesh, word of recall
'''{{Anchor|Lifesense}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, the White Mage is familiar enough with the flow of positive energy that she can see it in other beings, even when her other senses fail. She gains blindsense out to 40 ft. to detect living or undead creatures, and knows how healthy they are as with deathwatch. At 10th level, this ability is equivalent to blindsight. At 15th level, this sense extends out to 120 ft.
'''{{Anchor|Friggin’ Lasers}}:''' At 6th level, any [Light] spells the White Mage casts gain a +4 2 bonus to caster level.
'''{{Anchor|False Divinity}}:''' A White Mage’s magic is similar to many sources of divine power, close enough to mimic true divinity. Her White Mage spellcasting counts as both arcane and divine for the purposes of taking prestige classes. She does not gain more than one White Mage caster level from any given level of a prestige class using this ability; a White Mage 6/Mystic Theurge 5 would only cast as an 11th-level White Mage. You probably shouldn’t try to do that.
'''{{Anchor|In Brightest Day}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level, the White Mage emits a constant radiance equivalent to a daylight effect which may be suppressed or resumed as a swift action. She gains the Sun domain, giving greater turning 1/day and adding Sun domain spells to her spell list. If she has already added the Sun domain’s spells from some other selectable source, such as Attune Domain or Arcane Disciple, she may select a different valid domain for that source. If she already has the Sun domain from a non-selectable source, she instead gains another domain as if she had taken Attune Domain (this does not count against the total of 3 Attuned Domains/Spheres).
'''{{Anchor|Pew Pew}}:''' At 8th level, the White Mage's ability to siphon raw light energy has become natural and almost effortless; as a standard action, she can cast [Light] or any (Healing) spells a number of times equal to her attacks due to BAB, plus any bonus attacks granted by haste or similar effectsspell as an attack action.
'''{{Anchor|In Darkest Night}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 8th level, the White Mage’s death ward effect extends to all allies within 30 feet. This may be suppressed or resumed as a swift action.
'''{{Anchor|Extra Life}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 9th level the White Mage can cast a contingent raise dead on any creature as a an immediate action spell-like ability once per day (only one such contingency can be active at any time). Also, neither she nor her corpse can be transformed into an undead creature by any means.
'''{{Anchor|Improved Mettle}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, the White Mage gains Improved Mettle. This functions as Mettle, except that if the White Mage fails on a Will partial or Fortitude partial saving throw, she still only takes the partial effect.
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